Give shamans bash, give priests backstab or charm person depending on their armor type.
The group thing is something I noticed. Wandering around the MUD, I often thought to myself, "This must have been a pretty happenin' place, and this area must rock if I could group up with some friends." But, many times when I log in, it appears there aren't even enough players to fill up two full groups to go against one another in a world with dozens of potential affiliations.
It feels like the item-based aspects of the game are balanced around having groups, which when combined with limited item availability and a low pool of potential helpers, implies that the rarest items will be held within cliques. I said implies, not that it happens.
I wish there were more areas like the Chancel, places with neat things available to smaller groups right off the world map, instead of obscure puzzles that you can only solve by being handed the knowledge by someone else and in a sizeable, well-balanced group. (I'm looking at you, Abyssal Tower.)