Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Mar 04, 2010 1:31 pm 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
Have a cup of hot lava.

That nonsense aside,
Tetra wrote:
The religions did have unique drinks in the past before they made create food unique.


This would lead me to believe that it would be possible to get it going again. Also has me curious as to what the rest of the religions drinks were. I bet the dark gods had some good ones!


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PostPosted: Thu Mar 04, 2010 3:52 pm 
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Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
They didn't, though. Only a couple of the faiths had it.


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PostPosted: Thu Mar 04, 2010 3:57 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
There's a very silly selection of alcoholic beverages, and there are some items with scripts.

Water is silly. One our our high-count rewards should be a belaying of hunger and thirst.


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PostPosted: Thu Mar 04, 2010 10:26 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
grep wrote:
. One our our high-count rewards should be a belaying of hunger and thirst.



YES.


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PostPosted: Thu Mar 04, 2010 10:32 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
The whole hungry/thirsty thing is silly anyway. Get rid of that. Also get rid of shops closing for part of the day, and get rid of jail, and bounty NPCs, final strike, and voodoo. Triple the speed at which xp is gained, and for bonanzas, have it be x6 what it is currently.


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PostPosted: Fri Mar 05, 2010 7:41 am 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Oh and take away CRS.

On the bright side, that means there'd be like only half of the code there used to be to have to balance. :)


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