Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Mar 12, 2010 4:51 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
Agreed, something that deals more damage that dissipates as time goes by.
Could increase its use at PK. Something that applies to the new damage system.


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PostPosted: Fri Mar 12, 2010 9:18 am 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Why not just have 'encounter' duration maledictions that go away when your pulse stops racing if not otherwise dismissed?


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