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 Post subject: Ideas: Tribunal Militia and Deputize
PostPosted: Mon Mar 15, 2010 2:02 pm 
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Joined: Wed Aug 14, 2002 9:52 am
Posts: 252
SK Character: Aritha
Disclaimer: I have no idea if these ideas have been brought up before.

Tribunal Militia: A setting for tribunal leaders that allows several settings (Outlaw, Enemy, Neutral). Once set, all citizens of said nation can legally attack anyone who falls into the category selected by the tribunal. Outlaw is simple, all outlaws would be fair game for anyone in the country. Enemy would mean that anyone from an enemy nation could be attacked (obviously, the tribunal would have to have some way to review the attacks in case of abuse). Lastly, neutral would allow those from neutral nations to be attacked. The intention being that if a group comes in and attacks using people from nations you are not at war with, you can still defend without getting reported.

Deputize: Tribunal members can deputize a character, granting them law immunity for a certain amount of time (given in days weeks or years). This would be particularly effective in the case of hiring out pc bounty hunters or allowing those not from your country to help in defense.

As is, I imagine there would be a few issues with abuse, but if the ideas are well received, I imagine a workable system could be hammered out for it.


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PostPosted: Mon Mar 15, 2010 2:14 pm 
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Joined: Wed Oct 07, 2009 5:04 am
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SK Character: RAWR!
Gotta say, I like Deputize much more, but both are very interesting ideas.

The abuse seems mostly stunted by the nationality of a character, but you're right. People would play that game back and forth to get around it. :/


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PostPosted: Mon Mar 15, 2010 2:43 pm 
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SK Character: Retired Troll
I like these ideas.


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PostPosted: Mon Mar 15, 2010 3:05 pm 
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Joined: Mon Jul 20, 2009 8:33 pm
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Tribunal outlaw and deputize are the only ones here that have the slightest chance of being added, and while trib outlaw would be nice, I'm against deputize: Maintly because the biggest argument against deputize is that you're basically giving up half the usefulness of being in a tribunal, without any drawbacks. That'd be like allowing someone else to conjure a Hammer of Light. If you have someone that the trib leader trusts, just have them issue out blanket pardons every time the leader logs in, regardless of whether or not the "deputee" is even online. It's the tribunal's job to catch the criminals, not delegate the responsibility of catching criminals.

The idea of removing law protection from citizens of an entire nation is way too much.


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PostPosted: Mon Mar 15, 2010 3:15 pm 
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Location: I'm in a glass case of emotion!
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Yeah, to a whole nation is a bit much. You should be able to remove law protection from any individual you want, though.

Also, I think deputize is awesome and should be implemented immediately.


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PostPosted: Mon Mar 15, 2010 3:44 pm 
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SK Character: Aritha
Well, the thing I like about the idea of a militia command is that it is optional. If your country is all hardass about law and order and not letting citizens take up arms themselves...they can always opt to not implement the militia code, and even if they did, they could choose to what extent. However, I realize that in operation, it might work out in a way that breaks balance or causes other issues.

With deputize, I don't see why it shouldn't be in the power of the tribunal leader to do it. Yes, they can help defend the city (or in the case of bounty hunters, snag a bounty head) without reprisal from law, but they won't get the buff spells or guard NPCs to stand in front. I guess I don't see how that's any different than blanket pardons, except that it's not as annoying.


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PostPosted: Mon Mar 15, 2010 3:53 pm 
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I just think Militia goes too far for my taste.

The auto blanket pardon is really the only benefit to Deputize - I think it's a bit of a stretch to claim that it's like letting someone conjure a HoL. Deputize, when only applicable to citizens of your nation, strengthens the bonds of Tribs and Cabals and has my full endorsement.


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PostPosted: Mon Mar 15, 2010 4:27 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
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I had an idea for a nearly identical deputize command back when I was exploring tribunal warfare and trying to find ways to get allied tribunals to actually be able to truly come to one another's aid with their resources.

Auto-at-war-Tribunal-attacking guards happened after I did that. Sorry, everyone, that was totally my fault. :P

I pitched deputize to Dulrik months ago in a more serious medium and there is a possibility I heard someone say it was a no-go.

Tribunal members are executive, not legislative, and the SK legal world does not afford many non-enumerated powers to its tribbies save for the inalienable right to gank. In the vision I was given, they are the enforcers of law and hardly, if ever, the creators of it.

This is why I was largely disenchanted with the whole thing. There were too many obligations with few rewards save access to spells. I wore bondage roleplay bracelets and got to hold a tactics horsewhip as a reward. The experience I expected was far different from the experience intended for me.


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PostPosted: Mon Mar 15, 2010 8:21 pm 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Tribunals need help. To few tribinunal members fighting to many cabal members. If you don't have alot of help from, you guessed it; cabals, you're dead. Hammer and fists are the mainstay of the peacekeepers. If you don't have them you're effed.

And what lighty can leave a hopeless battle and let his city get raped? None. There might even be an ic curse involved if that char is of courage or truth faiths. Possibly even if they are dogmatic align as well.

Where as what darky wouldn't be allowed to say "Eff this! I'm saving my skin! The pieces of dung that live in menegroth or the moot don't really deserve to live any way."


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PostPosted: Mon Mar 15, 2010 8:35 pm 
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I think what you meant to say is that the good players are avoiding tribunals for some reason.


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