grep wrote:
I stopped reading after the first thing I fundamentally disagreed with. Availability does nothing more than imply or encourage improvement. Just look around the world today, bro, for evidence of that. I skimmed the rest.
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I'm not the one who's proposing that availability = improved status quo. I'm the one arguing against that as hard as I can, and making your same point if I interpret your statement right. You should have read the rest of what I said. I'm not sure we're disagreeing on as much as you think.
That whole "what if this somehow goes out of control" is why there's a thread here. I refuse to simply put a blanket statement out there saying "it's going to go out of control" if there's absolutely no one who can even come up with a
way it can go out of control that isn't blatantly squashed by precedence in game/life. It's that simple. Until anyone can come up with a real tangible way this can, and there's reasons to put it in, there's no reason to stop in the face of a bogey man. Not doing something because there's always a chance it'll fail is a bad way to approach gaming. The point is to address any ways it can fail with as many minds as possible and reduce the chance it does so. The only thing anyone has that isn't an argument against necromancers having MR at all has been the raised status quo, and availability has always been there, so it was disproved before it was made.
But if you aren't going to make any points or even read my posts, why are you here?
I'll be honest: the only reason I'm here is so I can enchant my own #$*&ing gear and not feel like crap making other people do it when I play a class that should be able to. I can't be the only one who feels that way, and all casters deserve it. I mean, Players found: 20, come on. Really? You're making me waste one of their time when I should be able to do it myself?