Shattered Kingdoms

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PostPosted: Fri Mar 26, 2010 4:32 pm 
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Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
It was mentioned in a discussion pertaining to laws and rules.


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PostPosted: Fri Mar 26, 2010 4:39 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
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simple, simple... one for me...


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PostPosted: Fri Mar 26, 2010 4:40 pm 
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Joined: Sat Dec 27, 2008 12:48 pm
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Location: Rockin' your world
SK Character: Snuffles
I'm certainly glad I can't read your mind, grep. I'd likely go mad.


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PostPosted: Fri Mar 26, 2010 5:42 pm 
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Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
There was another pet that did this, was that never discovered?


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PostPosted: Fri Mar 26, 2010 5:54 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
I think any higher level pet has the potential of doing this. Something with putting a pet as mood defensive, and placing benificial spells on pets. Maybe a cap on how well pet's AC can be modded could fix this?


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PostPosted: Fri Mar 26, 2010 6:36 pm 
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Joined: Sat Oct 23, 2004 10:55 am
Posts: 497
Location: Coorado
SK Character: Iptrilus
Hopefully D fixes this without affecting griffons/centaurs. The furred classes are -finally- worth playing. I applaud adding MR to barbs too. Griffon barbs finally have a place in the SK world again with some semblance of viability.


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PostPosted: Fri Mar 26, 2010 6:46 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
f-f-fu....


:evil: :evil: :evil: :evil:

do it, papa d. kill them with fire.


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PostPosted: Fri Mar 26, 2010 7:51 pm 
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Joined: Thu Jul 16, 2009 10:35 am
Posts: 553
Location: Wisconsin, USA
Wait, magical vestments work on strengthening centaurs and griffons natural hides and not just this pet bug? If this is the case, all the bold text in the help file below needs to be removed or modified, or the spell needs to work the way the help file says.

Spells help wrote:
Syntax: cast 'magical vestment' <target>

Magical vestment is a surprisingly effective defensive enchantment that
can benefit anyone who is wearing clothing or light armors that are able to be repaired at the tailor shop. The spell will magically toughen those pieces of equipment, increasing their protective value proportionate to the power of the caster, for the duration of the spell. Even initiates find this spell useful though, as it prevents harm from physical damage to the affected pieces of equipment regardless of caster level.



EDIT: If the spell does not strengthen PC natural armor, my mistake in how I have been reading and interpreting some of the messages here. Personally, all I put on my lion is...sanctuary, sometimes bless or armor, and all three spells are only if I remember to do it which is not often.


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PostPosted: Fri Mar 26, 2010 8:31 pm 
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You totally should always be putting MV on your lion pets if you can cast it.

I wouldn't call this a "bug" yet, but I certainly would think about asking someone official to declare whether or not things are working as intended.


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PostPosted: Fri Mar 26, 2010 8:56 pm 
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Joined: Thu Jul 16, 2009 10:35 am
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Location: Wisconsin, USA
If I remembered, I would, but then again, the lion isn't wearing equipment so it shouldn't work, so ICly there is no reason to cast it.


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