Shattered Kingdoms

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Good idea?
Yes 18%  18%  [ 6 ]
No 82%  82%  [ 27 ]
Total votes : 33
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 Post subject: Idea: Dynamic Alignment System
PostPosted: Tue Apr 27, 2010 7:01 pm 
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Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
Okay this one is a long one, so bear with me guys. Basically as we all know alignments are static. In my opinion, that kind of sucks since you have this constant struggle of light versus dark, but neither side can really win unless hte other deletes. You can have fallen Paladins, but the alignment system doesn't go well with it. Y ou can't have redeemed villains because, again, the alignment system doesn't go with it. So I propose the following Idea. The Dynamic Alignment system.

Basically the way it works would be like this. Honestly, it'd require a fairly large code change, and possibly some tweaks to some spells. First off, the alignment would be changed via a chain of quests given from an NPC. However, the quests would only be accessible after so many ic years have passed on your character. (Let's say 20 or so. That gives plenty of time for the character to establish a reputation or so.) Basically, this would allow pretty much anyone to change their alignment to whatever they desire. For example, an anarchist rogue enjoying killing people so much, they could turn diabolic. Or perhaps scrupulous if they wish to protect people.

Each quest would be a bit different and reflect the views of each of the Alignment. Diabolic would incorporating slaying innocents. Women, children, no one would be without exception. Then at the end of the quest, there'd be a boss fight or so, perhaps an angel of some lightie god or something. Something significant that icly, word could spread.

Principled on the other hand, would be all about protecting people with the least amount of casualties. Go in to a jail, stun people and rescue a victim. Anarchist and unprincipled would be all about greed. Going about stealing things and such while miscreant and aberrant would be all about beating people down and getting them to respect you. (these are just general ideas.)

Now, this system wouldn't be without limits. For one, make it only doable twice in a characters lifetime. The second attempt, they'd have to wait 5-10 ic years to do the 2nd alignment change quest after the first. (That way they would have to at least give the new alignment a shot.)

Secondly, there would be restrictions. Necromancers can of course remain diabolic. Perhaps allow them to become miscreate, -maybe- to have a necro who just wants power but isn't all about killing everything and can resist the insanity. (just throwing out options here.)

Thirdly, Hellions and Paladins would be a bit of a special case. The same rules would apply as normal. However, Paladins can only switch to aberrant and Hellions to principled. After completing the quest, they would of course be smote by their god and disowned / blemished. Then they would have to seek out a new god to reflect their alignments. (Hellions of honor? Paladins of Tyranny / war anyone?) Furthermore this would open up some interesting combos as far as cabals and such go. Paladins in the MC supporting the Empire, hellions of light. Etc. Their spells would also work slightly differently. Hellions are fine as their spells naturally hit everything, but a fallen Paladin's holy word would hit light auras, and change BoG so it too could hit lighties were they dark. I imagine Sargas would want to corrupt a Paladin if he could get the chance. And of course gods would have enough power that it's really their power that the Paladin channels, so it'd just be like a dark god BoG instead.

Basically that's the idea. I know there'd be a bit of coding involved and Ithink it'd bring a breath of fresh air to the MUD instead of the same old light versus dark over and over again. I mean at the end of the day, no matter -what- your concept is, after a while everything's been done. This would give things that haven't been done a shot. Ideas? Suggestions? You guys tell me what you think.


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PostPosted: Tue Apr 27, 2010 7:06 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
read only the thread title and my answer is no and I know exactly why and you should post these under a different name and people might take them more seriously cuz you kind of have a reputation no offense


edit: okay i gave it a shot and stopped at the words "fairly large code change"


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PostPosted: Tue Apr 27, 2010 7:12 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Only read the title and I'm going to say no. This has been brought up so many times it's not even funny. SK has a static alignment system. Deal with it.


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PostPosted: Tue Apr 27, 2010 7:18 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
No.


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PostPosted: Tue Apr 27, 2010 7:21 pm 
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Mortal

Joined: Sat Jun 21, 2008 10:46 pm
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Location: Edmond, Oklahoma
I'm gonna have to go with no as well. Just no. There is FAR too much potential for abuse, no matter which way you cut it. I only read the title as well and I can understand from just that what you are getting at. I've given it some thought before as well, and it might make sense as an idea, but to implement it is a different story.

This a game that relies on a static alignment system. Sorry.


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PostPosted: Tue Apr 27, 2010 7:51 pm 
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Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
I like the idea of a sliding alignment, probably because I've worked with one playing the Starwars d20 rpg that has a sliding light-side/dark-side scale (kinda).

But it probably would be a much too fundamental change to the code to be plausible here. What we need more of is RP enforcement really, by Imms and players alike.

I guess since I'm not against the idea, I'll vote for it, but honestly I don't see it happening here (may try a starwars mud just to see if they have the same kind of system as in the d20 version now that you have me all curious though.)


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PostPosted: Tue Apr 27, 2010 7:51 pm 
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Joined: Thu Oct 22, 2009 10:32 am
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Location: ima steal your underwears D:<
Tr33hugg3r wrote:
I'm gonna have to go with no as well. Just no. There is FAR too much potential for abuse, no matter which way you cut it. I only read the title as well and I can understand from just that what you are getting at. I've given it some thought before as well, and it might make sense as an idea, but to implement it is a different story.

This a game that relies on a static alignment system. Sorry.


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PostPosted: Tue Apr 27, 2010 8:29 pm 
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Joined: Tue May 20, 2003 1:19 pm
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It wouldnt work well in SK I think. Instead of having "evil paladins" just disable their spells/skills if they slide below a specific point. You cant keep your purity, your god doesnt bless you. Obviously reversed for hellions...

The problem though is that some things like miscreant to aberrant doesnt really reflect a more evil step in my opinon, just a sort of qualitative difference in their views on honor. Which is why I think it would not work unless the alignment system was entirely re-designed and Im fairly certain people have idead that a million times before give or take a few.


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PostPosted: Tue Apr 27, 2010 8:32 pm 
I just read who made the posted and voted no, then scrolled down and saw the_me was for it, so i vote doubly no.


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PostPosted: Tue Apr 27, 2010 8:33 pm 
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Mortal

Joined: Fri Jan 21, 2005 2:37 pm
Posts: 391
I find the idea of a sliding alignment system interesting. My uncle plays another game called Threshold, and in theirs, your alignment changes depending on the types of creatures you kill. For instance, you kill a monster, you get good points, you kill a lightie, you get evil points. Sort of.

While I like the idea of something like this, I just don't think it'd work for SK. It'd be way too huge of a change, and there would be SO many bugs and kinks to mess with over SUCH a long period of time before everything started running smoothly again, I can guarantee it. That's just too much frustration for both the staff and the players, IMO. Besides, all in all, there really isn't a problem with the way things are now.


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