Shattered Kingdoms

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 Post subject: Upcoming Code Change!
PostPosted: Sat May 15, 2010 1:28 pm 
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Immortal

Joined: Sat Sep 26, 2009 1:13 pm
Posts: 341
Location: Dreamscape
We've been given the green light to create an official thread for prospective code changes since we now have Dulrik's attention. I will say that at least one of the reported bugs is being addressed as we speak. I'd like you guys to suggest changes or new features. Things to keep in mind:

* Keep non-related posts away from this thread.
* Every post may only contain ONE idea.
* Ideas have to be THE most exciting thing you can think of.
* Ideas have to be SIMPLE to get added.
* Keep comments away, only ideas may be posted.

We'll let this thread run for a while and then submit the five top ideas to Dulrik for implementation. We won't guarantee that they'll get put in the exact way you've had them fleshed out, but they will all be considered.

Ready, steady, go!


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 Post subject:
PostPosted: Sat May 15, 2010 1:30 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
This thread gets my stamp of approval, but go back and re-read what Mira just wrote. ONE idea per post. Try to keep it balanced between being a SIMPLE change and one that would EXCITE you to see in the game.


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 Post subject:
PostPosted: Sat May 15, 2010 2:06 pm 
Halfling Shaman


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 Post subject:
PostPosted: Sat May 15, 2010 2:26 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
New, time-saving enchanting mechanics


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 Post subject:
PostPosted: Sat May 15, 2010 2:27 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Pets log out with you and re-appear where you left them (or with you?) instead of being freed.


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 Post subject:
PostPosted: Sat May 15, 2010 2:28 pm 
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Mortal

Joined: Sat Feb 15, 2003 7:28 pm
Posts: 177
Location: My moms house...
Start a fight with hamstring when target is hyper alert


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 Post subject:
PostPosted: Sat May 15, 2010 2:29 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
A "Prone?" column in the info command output


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 Post subject:
PostPosted: Sat May 15, 2010 2:33 pm 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Reevaluate racial weaknesses & maximum stat distributions


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 Post subject:
PostPosted: Sat May 15, 2010 2:34 pm 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Bring numbers back to attributes & scores instead of words


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 Post subject:
PostPosted: Sat May 15, 2010 2:39 pm 
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Immortal

Joined: Sat Sep 26, 2009 1:13 pm
Posts: 341
Location: Dreamscape
Quote:
* Ideas have to be THE most exciting thing you can think of.


Maybe I should have clarified that this implied you pick THE ONE most exciting idea you have out of your pool of exciting ideas. Carry on with that in mind henceforth.


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