Shattered Kingdoms

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PostPosted: Thu May 27, 2010 9:15 pm 
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Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
This post contained three ideas. Only one idea per post please.

- Mira


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PostPosted: Fri May 28, 2010 12:46 am 
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Joined: Sun May 01, 2005 6:43 pm
Posts: 1397
Location: With a patuty in mah sewty
SK Character: Ivstnesr, Drakey
halfling shaman!!


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PostPosted: Fri May 28, 2010 5:04 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
Erevan wrote:
Reduce ammount of people that can simultaneously gank up melee on a single character to 2.
Instead of hard coding a maximum number of people that can attack in melee - add modifiers that will, if more than 2 people are attacking a target, add a greater chance of missing (or even "friendly fire") which stacks as more people attack the same target - based on size: Tiny, small = 1 attacker; medium, large = 2 attackers; giant, huge = 3 attackers. Less accurate weapons would have a higher chance to inflict friendly fire, slower weapons a higher chance to miss.

This would also stack on ranged combat to a lesser extent being negated by skills of a few classes (scout, merc) to have a passive skill which allows them time their shots so this doesn't happen.

Hardly simple, but I think it would make things more interesting.


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PostPosted: Fri May 28, 2010 8:03 am 
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Joined: Fri Sep 12, 2008 6:07 am
Posts: 473
Location: Canada
SK Character: Zarg
If it hasn't been already said... Multi-class.

At master you have a choice of having starting another class, however you can never GM the character since your character in no longer focused on one path.


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PostPosted: Fri May 28, 2010 11:40 am 
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Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
I've been thinking about some sort of spell for Dabi as well, the current one.. well sucks. I came up with a couple ideas.

Hate is a spell that would allow the priest to invoke hatred from within their foe and have them mindlessly attack a random member of their own group.

Unholy rage strengthens the priest with divine rage making them immune to fear, ignore part of physical damage received and regenerate their mana more effectively.

Couldn't come up with anything else.

Edit: Wow, can you guys follow basic guidelines and not comment on ideas in this thread. There's another one just for it.

I realize these spells aren't all that great, but I was looking to come up with something unique that fits with the deity in question.


Last edited by Sakhul on Fri May 28, 2010 12:14 pm, edited 1 time in total.

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PostPosted: Fri May 28, 2010 11:46 am 
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Joined: Mon Aug 24, 2009 8:34 am
Posts: 240
Location: Michigan, Kalamazoo
SK Character: Marcellus
Both suck.. Give them a spell that does group damage, like Burning Hands for example.


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PostPosted: Fri May 28, 2010 1:15 pm 
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Joined: Fri May 16, 2008 7:25 pm
Posts: 264
Fixing elves up to 23 int and 20 wis (why are they less wise than humans and deep-elves, again?) and nerfing the bajeezers out of bandalores are no-brainers that seem like they'd be pretty easy to do.


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PostPosted: Fri May 28, 2010 4:51 pm 
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Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
I honestly think Sprites should receive a buff to intelligence. Sprites should be naturally magical creatures and be better spell casters imo. Just my 2 cents. Perhaps buff int up to 23ish?


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PostPosted: Fri May 28, 2010 4:59 pm 
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Joined: Thu Feb 13, 2003 4:59 pm
Posts: 149
Reduce cost of empty vials/scrolls as not to discourage brewing/scribing, add more variety of vials/scrolls at current cost with things like heal, ironguard, stone skin, etc.


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PostPosted: Sat May 29, 2010 12:08 pm 
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Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
More ME regen items. PE and HP regen vials overpopulate the game (see Ayamao Outpost for an example). If low level energizer vials were made available, in additional to other accessible ME regen items (think orbs from Exile) leveling would be enhanced heavily.


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