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 Post subject: Massive PE loss?
PostPosted: Wed Jul 14, 2010 6:09 pm 
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Mortal

Joined: Sat Feb 23, 2008 5:38 pm
Posts: 381
[HP:100%] [ME:100%] [PE: 70%]
>



Group: !
(11:F1) [ XXX] (12:F2) [------------] (13:F3) [ Urif]
(21:M1) [------------] (22:M2) [------------] (23:M3) [an iridescen]
(31:B1) [------------] (32:B2) [------------] (33:B3) [------------]
Characters Rank Pos In room Follow HP ME PE
Urif Leader 13:F3 Yes No 100% 100% 70%
XXX Member 11:F1 Yes No 100% 100% 86%
An iridescent cutlass Member 23:M3 Yes Yes 100% 100% 73%
XXX soars north.
A matte-black halberd soars north.
You follow XXX north.
You soar north.

The Ice Wall Mountains
Even without wind, being this high in the mountains chills
hhh^^ you to the bone. Snow capped mountains are all that can be seen
^^*^^ in any direction, creating a blinding white effect that forces
^^^^^ you to squint constantly. To the west you see snow-covered
peaks. A waning crescent moon hangs in the sky. It's partly
cloudy, cool, and very windy.
Obvious exits: n e s w nw ne sw se
A matte-black polearm floats here ominously.
XXX is flying here.
An iridescent cutlass soars in from the south.

[HP:100%] [ME:100%] [PE: 58%
]

Is this a "feature" or what? Theres zero reason that a level 30 giant merc with max CON and modded dex should lose that much PE when "soaring" over any sort of terrain.

I should also add that the level 29 human merc with the same sort of build is losing 2 to 3 PE per room.


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 Post subject:
PostPosted: Wed Jul 14, 2010 6:37 pm 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
Injured/mangled limbs?


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 Post subject:
PostPosted: Wed Jul 14, 2010 6:39 pm 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Rennus_Dragonsbane wrote:
Injured/mangled limbs?


He's flying. Would that matter?


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 Post subject:
PostPosted: Wed Jul 14, 2010 6:41 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
I am not sure it would matter, but I know that does affect your PE consumption while moving. Therefore it is a possible source of the PE loss - Then we can argue if its a bug or a feature if this proves to be the problem.


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 Post subject:
PostPosted: Wed Jul 14, 2010 6:56 pm 
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Joined: Sat Feb 23, 2008 5:38 pm
Posts: 381
Nope. Nothing affecting me except for flight - no mangled limbs, nothing.


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 Post subject:
PostPosted: Wed Jul 14, 2010 7:42 pm 
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Joined: Sat Aug 20, 2005 9:55 am
Posts: 205
No you thought nothing was affecting you, but what it actually was....


It's partly cloudy, cool, and very windy.

Ten bucks says you were flying into the wind and yes this is a feature.


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PostPosted: Wed Jul 14, 2010 7:49 pm 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Lightbringer wrote:
No you thought nothing was affecting you, but what it actually was....


It's partly cloudy, cool, and very windy.

Ten bucks says you were flying into the wind and yes this is a feature.


Right, it is normally a feature, but here is where we go into further discussion.

The wind didn't affect the human merc, as OP says only 2-3 PE per move, but this move affected the giant. My question to you all, if one person is affected, should the entire "follow" party be affected.

I think the entire party should be affected. And once again, this opens up more room for discussion. Should the amount of PE used scale with anything? Size could be taken into consideration, as wind has more to hit with a giant than a gnome.

Yeah, I think I'm done. This could go on for some time.


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 Post subject:
PostPosted: Thu Jul 15, 2010 6:03 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
You're carrying too much crap. Being overburdened dramatically increases PE loss, as well as hurts your dodge and hit chance.


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PostPosted: Thu Jul 15, 2010 8:49 am 
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Immortal (Inactive)

Joined: Sun Oct 11, 2009 8:47 pm
Posts: 163
Without seeing a complete log, it is very difficult to determine what is the issue. Most likely, it's a combination of factors, but the PE code has been working correctly for a long, long time.


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