Shattered Kingdoms

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PostPosted: Fri Aug 27, 2010 7:29 pm 
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OK, easy idea. Eating makes you less drunk.


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PostPosted: Fri Aug 27, 2010 7:32 pm 
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And drinking booze when you are hungry makes you blow chunk.

And drinking booze when you are hungry and thirsty makes you pass out and wake up a few hours later with your arm around a dwarf.

Yeesh.


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PostPosted: Fri Aug 27, 2010 9:04 pm 
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Also, easy idea. Change the name of the armor spell to something else. Shell, Barrier, having to type help armor, and having to type help armor2 (armor2?!) for a help file is a little messy.


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PostPosted: Fri Aug 27, 2010 10:11 pm 
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Aust wrote:
Also, easy idea. Change the name of the armor spell to something else. Shell, Barrier, having to type help armor, and having to type help armor2 (armor2?!) for a help file is a little messy.

Except that the armor spell doesn't create a shell around your character, or a barrier between your opponent's attacks, and you. It increases the defensive power of your equipped armor.

Besides, it's been that way since the very beginning, why would they change that now?


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PostPosted: Fri Aug 27, 2010 10:20 pm 
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cast 'barrier' self
>

You start to concentrate.

You utter the words 'AT FIELD, FULL POWER!'
A piercing hum emanates from you!



:D :D :D


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PostPosted: Sat Aug 28, 2010 5:21 am 
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I support anything to increase the link between barbs, shamans, and scouts (like there is supposed to be between them). The "chant" option or whatever sounds great, and I think that herbs should bypass MR. Herbs don't really cast spells, they just have certain properties that have the same effect as spells (at least in my understanding). So a barb eating some plant isn't having "heal" cast on him, he's just eating something that will help heal him, which has nothing to do with MR.

And give shamans enchant weapon!


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PostPosted: Sat Aug 28, 2010 5:33 am 
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I've done it!

Shamans get "Tend to wounds" or something like that.

Works similar to a bard's songs of healing, but maybe a little higher each "lyric" or stitch in this case. razor's natural medicinal herbs gave me the idea for natural surgical healing. Of course, this would be a one target thing, and I haven't decided on if I want them to tend to their own wounds just yet.


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PostPosted: Sat Aug 28, 2010 6:07 am 
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... Herbs working is actually a great idea...

Just want people to know that what we are proposing is not game breaking. It's not like mr barbarians are the meanest class in the game, there are just a lot of factors that as they are now it is crippling for them more than it is beneficial. For an MR barbarian certain aspects of the game are not available; if they are giants they can't be shrunk down to explore an area, if they are anything else they can't breathe water to look at underwater areas, can't cast fly on them, can't be buffed by tribunal NPCs if they join, can't cast a lot of a lot of cabal unmentionables. Giving them a way to pass these limits aren't going to make them gods, as it stands now 1v1 vs another melee class its still 50/50, magma spray ignores mr, law pets and charms still pose a huge threat, so forth. I know that you need to balance it somewhere, as mentioned "you can't have your cake and eat it too" But I think that the idea of all the things that I just mentioned mounted on the fact that they can't be healed or buffed... Well I just don't think the balance is quite there yet.


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PostPosted: Sat Aug 28, 2010 1:56 pm 
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SK Character: Retired Troll
I wrote a long post about why this wouldn't work, but then deleted it.

Instead, let me just put it this way: If that change were implemented, I would instantly roll an MR barb.


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PostPosted: Sat Aug 28, 2010 2:01 pm 
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The MR barbarian as a concept is supposed to be able to viably compete with other options without playing the item or buff games.

Since Dulrik believes things are only fun when they're difficult, though, sidestepping these exciting and dynamic game elements is configured to forever cripple your potential.


The MR Barbarian is a foreign concept to a game like SK and will never be implemented as it should be due to the "balance" of the game.


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