grep wrote:
Edoras wrote:
Yeah there is. You kill the people in the cabal.
In other words, your tribunal requirements of having to go defend your city when the cabal storms it with a prepared and overwhelming force come with precious few benefits to go against the cabal's organization itself.
Tribunals are basically there to provide vets with buffs and group sizes that the diminishing playerbase cannot sustain. That's all that's positive about the feature.
You said that there isn't a way for a tribunal to realistically engage in war with a cabal. But there is. You murder the crap out of the cabal with your guard NPCs/prayer/armor/bless/shield that you have 24/7, and then when you kill them, you take their corpse and run away laughing because you have lighten load. If you really want to grief them, team up with a cabal that's warring against them and take their relic.
Would you rather defend a city, with bounty NPCs that, while useless for damage, spawn five at a time every step that a large outlawed group takes a step, numerous low and high-level guards that will join your group and help you beat the crap out of the invaders, and plenty of room to run and formulate a plan of attack, or would you rather defend a cabal headquarters, where there isn't anything to get in between you and the force that is attacking except an outer guardian that aggros all NPCs in the room, including YOUR pets if you're defending, some worthless NPCs that all run into the enemy group like a bunch of idiots to be slaughtered, or an inner guardian that gas blasts ALL NPCs and non-cabal PCs in the room when it's attacked, inevitably turning it against you?
Oh, and don't forget that if you lose the fight in your city, you lose your stuff and some street cred, but if you lose the fight in your cabal HQ, you lose your stuff AND all of your cabal skills until you gank your own relic back from their guardian, which is now stronger because they took your relic.
Cabals are good, but if people like me weren't boycotting CRS, they'd be MUCH more screwed over than tribunals, and leadership and law immunity is an incredible boon in both PvP and PvE. There's not even anything from stopping you from playing like Elynthen and logging off or just not defending whenever the city is attacked. That's all the benefits and no drawbacks, baby!