Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Aug 31, 2010 3:16 pm 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Edoras wrote:
Would you rather defend a city, with bounty NPCs that, while useless for damage, spawn five at a time every step that a large outlawed group takes a step, numerous low and high-level guards that will join your group and help you beat the crap out of the invaders, and plenty of room to run and formulate a plan of attack,

Cabals are good, but if people like me weren't boycotting CRS, they'd be MUCH more screwed over than tribunals, and leadership and law immunity is an incredible boon in both PvP and PvE. There's not even anything from stopping you from playing like Elynthen and logging off or just not defending whenever the city is attacked. That's all the benefits and no drawbacks, baby!


As for the first paragraph, you Edoras are the biggest hypocrite on earth. When I did that exact thing to you and your party followed me room by room by room and got shredded by guards until some got jailed and some word of recalled you cried and insulted me to no end. Now you are advocating my strategy.


Second paragraph is very true. With a small pbase like SK has law immunity is excellent. You have no idea if you will ever see a tribunal leader or not sometimes. law NPCs are awsome if you buff them and give them eq, or in the case of the trio just plain awsome, and buffs are the lifes blood of pk. I'm not going to even mention that alot of tribs have guards who can enchant and more.

For the record, by the way, I never want to see the Hammer and peacekeepers united. I should mention though that I wouldn't object if they were united, Just say I would prefer they weren't.


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