ninja_ardith wrote:
Magma spray isn't strong enough. Remove the penalty to it that it can only hit for double damage once. It did all of 29% damage to my elf paladin from a greybie warlock when I didn't even have resist elements or sanctuary up.
After that it's like you always make your save against the spell since it can't do additional damage, and the 15% I was taking from that just wasn't hurting all that much.
I think the real problem here is that the 'magic-resistant' thing that half the races have just makes magma totally useless against those races. Note this was 29% on an elf paladin. God forbid you try to magma a warrior class who has sanc/protection/RE.
Make RE unbrewable, remove all the RE items (or change them to do something else) from the game and BUFF RE for warlocks. Currently it serves like no purpose except to avoid cling on magma. It doesn't seem to affect like fireball/etc damage at all. It'd be nice if casting RE enabled you to do things like cast chain/fireball in the room you're in. But currently it seems to hurt the warlock just as much, if not more than the other people in the room.
For warlocks, the magic-resistant races are a massive problem. What is the warlock spell and skillset designed for? Dealing magical damage. Now, a sorc/necro fighting a halfling, have WAY more options than sitting and trying to kill them with spell damage. What is a warlock supposed to do?
Harm currently does about as much, or more damage than magma. And harm is affected by MP.