Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Oct 07, 2010 7:42 pm 
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I didn't read anything on here but the first few posts. All I have to say Is leveling is so easy now it's rediculous. It's a cake walk. It's a gimme. The only thing between a player and level fifty is the will to actually go out there and level.

If leveling gets any easier, Geeze, I can't even imagine it being any easier.


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PostPosted: Fri Oct 08, 2010 6:07 am 
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There's a difference between being difficult and being engaging. You're failing to appreciate the issue completely.


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PostPosted: Fri Oct 08, 2010 8:04 am 
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DO NOT mess with the level system. It's perfect as it is. Add more and longer more fulfilling quest chains to make things more interesting but the level system is great and doesn't need to be touched. I think items that would help classes level would be appropriate rewards for quests. Swords for a mercenary, wands for a mage, maybe some cool item. Those infravision potions and potions of magical scrutiny aren't the best rewards.The only reason I do quests is for XP but it would be nice to do them for some cool items as well as xp.


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PostPosted: Fri Oct 08, 2010 8:31 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
For mages you should reward some primitive mana regen item like the rubies from Morea, not wands.


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PostPosted: Fri Oct 08, 2010 9:31 am 
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Joined: Mon Jan 02, 2006 7:47 pm
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SK Character: Amorette
grep wrote:
There's a difference between being difficult and being engaging. You're failing to appreciate the issue completely.


THIS. NFT


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PostPosted: Fri Oct 08, 2010 8:18 pm 
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Joined: Sat Oct 23, 2004 10:55 am
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Location: Coorado
SK Character: Iptrilus
grep wrote:
If I were building new areas or revamping old ones, I'd focus on making huge, grandiose quest chains that got you through entire status ranks with some combat, no spambat, and required applications of out-of-combat skills.


Uhhh, this is precisely how I level. There are probably 50 quests at least you can do from Amateur to Mentor that essentially power level you to mentor in almost no time, especially compared to how it was a couple years ago. I'm very impressed with the number of quests that have been added altogether. Then the game becomes insta fun because you have access to learn all your skills and spells.

I'm pretty sure that on average, there's over 150 quests for any character, which gives plenty of opportunity for experience gains.


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PostPosted: Fri Oct 08, 2010 8:28 pm 
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I'd be interested in seeing a breakdown of the 150 or so quests by suggested level, personally, before becoming too attached to any impressions I have about the current selection.


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PostPosted: Fri Oct 08, 2010 9:14 pm 
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grep wrote:
There's a difference between being difficult and being engaging. You're failing to appreciate the issue completely.


I don't think I am missing that point. I commented on the fact that you must muster the will to get through and get it done. I still believe leveing is fairly dull even though it gets done quick. But you have to remember that I have been playing Sk for ten years.

I've put tens of thousands of hours in all likely hood into walking blood red corridors, killing mages, and on and on and on. I don't want a level less system, and I do appreciate that there are a lot of quests to help you along so you don't have to grind grind grind, and if you do grind grind grind and do it with different people you can get a nice exp boost and stuff.

To be honest, the only way leveling would be better for me, and this is really demanding, is to make champ/gm level skills and spells to work for. I think this is where Dulrik and I differ. I don't want to put words in Dulriks mouth but I think his vision is for Grand Master to be an ultimate achievement. A pinnacle of success among the successful. The game should run fine without ever reaching that, though it is a great accolade if you can get it.

Where as I like muscle my way through training and then really get started on playing. I am in the minority here for certain, but I promise you, for me personally, having champ and gm skills/spells available to get would really increase my drive to level. I don't know if I'm helping or hurting my case saying this, because this game is not about leveling and you shouldn't have to be level 50 to enjoy it is the stance of the staff.

I've always been honest though, so that's the naked truth for me, from a ten yearish vet pov. So while I've been very pleased and often amazed at how receptive the staff has been to ideas from myself and the pbase in general, I don't expect to see this anytime soon.

I should also say that while I like the idea of champ/GM skills and spells, It's not critical to my enjoyment of SK, nor does not having them reduce the pleasure I get from playing the game. It would just help me get up, get out, and level, knowing there's a bit more of a pay off for it. So even if I got my way this wouldn't be a high high priority for me.

I mean it's fairly obvious I enjoy the game when you look at the length of this post I wrote, so my motto is take what you can and be grateful for it when it comes to SK.


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PostPosted: Sat Oct 09, 2010 11:21 am 
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Location: Through The Void
SK Character: Vivitnir
thats why Semli died to Rhet


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PostPosted: Sat Oct 09, 2010 4:29 pm 
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Kirsenvar wrote:
thats why Semli died to Rhet



WTF

That never ever ever happened. The last time I ever saw Rhet I killed him in the inn in exile. Post a long on [REDACTED] please because you never killed Semli ever. You might be thinking of Ulro, who I believe was killed by you after a pk in Teron when you used the scriptured of vengence on him following a mass pk in teron, one that mc barely one, then you snuck in and scrolled him and fled.

That's all I remember. Post the log please because I think you have it wrong.


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