Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sat Oct 02, 2010 3:23 am 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Dulrik wrote:
It's true. If I had an 80 million dollar budget like World of Warcraft*, this game would be significantly more polished. And in 3D. And probably have at least a million players. But we'll never really know.

*I like to use WoW as my punching bag example, but I give Blizzard credit for putting their money where their mouth is and always launching a quality product. It deserves it's fans, even if it isn't the game I would have made.


I'm not a fan of wold of warcraft, so beat up on it all you want. I like SK better then world of warcraft. I played World of warcraft for about a month or so, maybe a bit less and it looked like it was made for five and six year olds. It was pathetic.

Age of Conan was better, but not worth the money. I play another mmorpg from time to time, but I still regularily play shattered kingdoms.


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PostPosted: Sat Oct 23, 2010 9:23 am 
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Joined: Sun Sep 06, 2009 9:29 pm
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I will never forgive Blizzard for requiring an internet connection to play offline Starcraft II, and forcing you to have only 20 saves, and store them in their server. They're making a legendary amount of money off of it either way, they shouldn't torment their legitimate players just to make it harder to crack.

They can keep their bloody expansion packs.

(/side rant)


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PostPosted: Sat Oct 23, 2010 9:26 am 
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Wow, seriously? They did that?

I feel no remorse for not purchasing SC2 now.

Yay activision.


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