Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Oct 21, 2010 2:36 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
On top of that, inactive people hoard items they can't use just to keep them from other players.


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PostPosted: Mon Oct 25, 2010 9:26 am 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Out of curiosity, is there any ongoing investigation into this? Polymorph still doesn't change stat maxes like it used to a little over a month ago.


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PostPosted: Mon Oct 25, 2010 9:33 am 
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Joined: Wed Mar 06, 2002 10:34 am
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Location: Los Angeles, CA
I like this, it makes sorcerors even more powerful than they already were. That's exactly what they needed. Maybe people will use polymorph as a tactical device now? It wasn't really used often in this way in the past.


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PostPosted: Mon Oct 25, 2010 9:58 am 
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Joined: Mon Dec 01, 2008 2:01 pm
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Location: I'm in a glass case of emotion!
SK Character: Retired Troll
It definitely makes delf sorcs much more powerful, and might make human sorcs more powerful. It is definitely a nerf to helf and griffon sorcs, and possibly a nerf to elf/gnome/sprite sorcs.


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PostPosted: Mon Oct 25, 2010 9:59 am 
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Location: Columbia, South Carolina
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It doesn't buff sorcs as a whole: All this change really does is favor high INT casters, namely humans and deep-elves, which didn't need to happen as they were already arguably the best before.


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PostPosted: Mon Oct 25, 2010 1:03 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
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Location: I'm in a glass case of emotion!
SK Character: Retired Troll
It's also a buff to high strength rogues and a nerf to low strength rogues.


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