Shattered Kingdoms

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 Post subject: Automatically killing bounty hunters
PostPosted: Wed Nov 10, 2010 9:14 pm 
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Mortal

Joined: Tue Nov 02, 2010 6:10 pm
Posts: 43
Location: Phoenix
Is there some intent behind the fact that my character seems to switch to mode kill without my telling her to, and kill bounty hunters I've just stunned?

This doesn't make me happy when I'm playing a principled griffon and whacking away golden griffons over a party member's carelessness.


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 Post subject:
PostPosted: Wed Nov 10, 2010 9:43 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
Turn auto assist off.


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PostPosted: Wed Nov 10, 2010 9:51 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
>principled
>griffon
>in a party of outlaws



I think you might have larger challenges than the fact that while engaging law enforcement you happened to strike to kill. :o


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PostPosted: Wed Nov 10, 2010 10:03 pm 
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Mortal

Joined: Tue Nov 02, 2010 6:10 pm
Posts: 43
Location: Phoenix
-Auto assist has never switched me to mode kill for any other reason.

-Yeah, like travelling with a stupid elf that goes and attacks a deep-elf while I'm in his party and sleeping in the inn.

I was mode stun (I thought), I stunned the first guard, then it said "You will aim to kill." or whatever, and I auto killed the first one. Then I intentionally entered mode stun, twice, stunned the second guard, and auto killed it, too.


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PostPosted: Wed Nov 10, 2010 10:17 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Ah. Well, that sucks. And yeah. You'll auto assist your teammates to kill regardless of your own mode. That's how tribunal members skirt past the law code.

Prattle at your party mates, I guess? :P


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PostPosted: Wed Nov 10, 2010 11:54 pm 
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Mortal

Joined: Mon Nov 23, 2009 4:40 am
Posts: 209
Location: At the bottom of a bottle
I've noticed this a few times myself. Seems to have happened alot if someone behind me started casting a hostile spell toward something I had just stunned. Get forced into mode kill, a round of combat happens before the spell is ever finished.
Probably along the same lines as how barb NPCs that are attacking someone behind you get to counterstrike you when THEY were clearly the aggressor.


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PostPosted: Thu Nov 11, 2010 12:09 am 
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Mortal

Joined: Tue May 31, 2005 8:29 pm
Posts: 616
Location: 25^N, 18^W
Zekeage wrote:
Probably along the same lines as how barb NPCs that are attacking someone behind you get to counterstrike you when THEY were clearly the aggressor.


That's another flaw/feature(?) that even pc barbs can exploit.


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PostPosted: Thu Nov 11, 2010 12:09 am 
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Mortal

Joined: Tue Nov 02, 2010 6:10 pm
Posts: 43
Location: Phoenix
Hm. More testing needs to be done with this, but I think that it might force you to mode kill even if you're the only party member in the room. I think this is what happened, but I'm not 100%. Stay alert.


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PostPosted: Thu Nov 11, 2010 4:45 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I think its intentional to keep people from trying to avoid crimes while in a group with someone who is outlawed. Complain if you like, but the other side of the coin wasn't much better.


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PostPosted: Thu Nov 11, 2010 11:13 am 
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Joined: Tue Nov 02, 2010 6:10 pm
Posts: 43
Location: Phoenix
That's really debatable, considering how often our [PERFECTLY FUNCTIONAL] law system forces people to fight guards they don't intend to kill.
I still don't know why banished people have legal rights, though I guess that belongs in another thread.


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