To avoid clogging up GD:
Marfik wrote:
Actually I would be interested to hear people's thoughts about the changes in the Talons. You can PM me if you want. I know there have been a lot of buffs recently, but they were massively underpowered to begin with.
Of course all those guards in the inn is either a bug or someone playing around with leadership
It's probably the latter: Trib members manipulating spawn + grouping mechanisms to move guards from their original spawns by placing them into groups with other guards, which causes them to spawn back at the original point, where the process can be then repeated. In a few area repops you can turn a few groups of 3 into a handful of warmachines.
Your changes as a builder were probably standard, it's just that there's no hard-coded way (Aside from area limits on NPCs, perhaps that would be the best way to avoid spam spawning of guards) to keep that sort of legal NPC manipulation from happening. I didn't realize that until just recently. Even with that ability, I like what you've done with the place. Zhenshi is actually able to stand up to the legends it bears in the books. I would prefer that there was a way to prevent trib players from being able to create groups of 6+ guards in multiple places throughout the city, though.