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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Sat Jan 22, 2011 4:46 pm 
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Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Even leveling can be interactive. You're aware of this.

Make up your mind. Either you think leveling is too hard and you can't figure it out, or you think it's too boring and you don't want to do it.

The first one can be remedied. The second can't.


I agree with you and Baldric about it being boring. It is. Which is why it takes me 300+ hours to GM. But I'm not asking for less levels.


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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Sat Jan 22, 2011 4:48 pm 
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Mortal

Joined: Fri Aug 22, 2008 9:30 am
Posts: 597
Location: TX
I am not saying this for myself. I have actually asked around to find out why people are turned off by sk and this comes up. I personally stop leveling at Mentor and let whatever happens happen. I dont mind taking forever.

But yes! Maybe thats it! Make it more fun.


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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Sat Jan 22, 2011 7:21 pm 
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Mortal

Joined: Tue Jun 05, 2007 4:55 pm
Posts: 547
Location: WI
honey1pie1 wrote:
I am not saying this for myself. I have actually asked around to find out why people are turned off by sk and this comes up. I personally stop leveling at Mentor and let whatever happens happen. I dont mind taking forever.

But yes! Maybe thats it! Make it more fun.


Hmm. There is a reason it is called grind you know. It is hard (relatively).

Sort of like exercising. You don't see good results for months and months of work, an hour a day plus watching your diet.

So my main input is: time yourself. Pomodoro technique. 25 minutes hardcore levelling... get EXCITED and spice up the grind with crazy spell/slash emotes. Then take 5 minutes and go enjoy a nice cold glass of milk and I don't know, something crunchy and healthy like baby carrots and celery. Come back and do it again! That's 50 minutes of levelling and you should have a level. Yes, some places take time to get to before you can get good experience points. But I do think it would break up your monotony. You shouldn't be playing more than 2 hours a day anyway imho.

Personally I read books on Kindle for PC while grinding. Two windows side by side.

A telnet client that supports auto-repeat of the last command (by just pressing enter) may help too. Take Mushclient for example. I used to set it to auto-login my user/pass DIKU-style. Then if I got caught in a spam loop I'd do a CTRL-SHIFT-K, which breaks the connection, hit enter twice, and I'd be able to flee when I came back because reconnecting clears your command queue (buffer).


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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Sat Jan 22, 2011 9:29 pm 
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Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
While I think Baldric's estimation of leveling time is a bit fast, I can tell you that it's pretty achievable to hit the "level 35 in 35 hours or less" model, and that's where you really begin to have to utilize your specific class / build's strengths. But beyond that, I've found that two things can dramatically speed up the levelling process.

The first is working with other people. The experience bonus (and decreased downtime) associated with working in a group is pretty substantial. For example, two melee characters can trade turns starting combat when the other is dirt-kicked (which happens a lot in the middle levels, until you learn to aim low and can quickly mangle limbs). Two magic-driven characters can take turns "tanking" or providing a tank, and a melee / magic class is really what it's all about, although healers need to get used to seeing their tanks drop into the 40s and 50s on basic NPCs, and save their own mana for mana-efficient attacks.

The second is understanding the more efficient ways to level.

Toward caster classes: magic missile, cause light, lightning bolt, and spear of faith are the primary leveling tools on single opponents, and flamestrike / call lightning are sick with groups; but don't underestimate how much group experience you can get just from frenzy and a dagger when you're out with a buddy. When another PC starts combat in an area with non-aggressive NPCs, you can (and should) safely stand beside and time spells between rounds as much as possible.

Toward melee classes: strong, slow weapons are now the best choices for efficient leveling. (No-longer-recent) changes to PE mean that a fast but weaker weapon drains you more quickly. Also, enchant weapon is the most important thing you can have someone do; and unlike the reviled enchant armor Skinner Box, enchanting a weapon just to humming is something a caster can do in the span of two ticks easily, and will save you 5+ real hours in game.

As an example (stats taken today):
Code:
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Scores]                                                                  o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o    Status: Champion(1)       Race: Giant            Class: Barbarian      o
 o   Kingdom: Wastes           Cabal: Independent                            o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o     Coins: 17 obsidian, 4 platinum, 9 gold, 5 silver, 4 copper            o
 o  Carrying: 1/17 items                    Load: 255.4/569.0 pounds         o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o    Health: Excellent       Mental: Lively        Physical: Worked         o
 o Attribute points: 8        Wimpy:  15 percent    Mode: Kill/aggressive    o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o You are resting.                                                          o
 o You have just begun your journey to the next level.                       o
 o You have played 54 hour(s) so far.                                        o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo

Not my fastest (Celeria, an elven warlock rolled and power-leveled during an SK bonanza with major support from a Miran priest, hit GM in 14 hours), but given that this character has repulsive charisma -- if he can do it, so can you.


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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Sun Jan 23, 2011 8:30 am 
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Mortal Contributor

Joined: Wed May 17, 2006 6:51 pm
Posts: 962
Location: Nowhere very fast
SK Character: I wish :(
Sivad was GM/leader of a Cabal and in a faith in 59 hours.


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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Sun Jan 23, 2011 8:43 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
I thought Sivad never gmed? o_O


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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Sun Jan 23, 2011 8:49 am 
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Mortal Contributor

Joined: Wed May 17, 2006 6:51 pm
Posts: 962
Location: Nowhere very fast
SK Character: I wish :(
Tragonis wrote:
I thought Sivad never gmed? o_O


Yeah was in Az pook with Valobrim for a while and finally got it, thank God for those vial drops. I had that sword you wanted to :(


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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Sun Jan 23, 2011 9:15 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Well my current main GM'd at 51 hours, at 68 hours, at 109 hours, and 160 hours. :(


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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Sun Jan 23, 2011 9:19 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
haha


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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Sun Jan 23, 2011 9:20 am 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
My only two GMs ever hit it at 200 hours, only because I stop and rp along the way so I would say about 150 to gm each with no rp


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