Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Nov 23, 2024 3:26 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 52 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Re: The good, the bad, and the proposed: SK updates past and
PostPosted: Wed Feb 02, 2011 11:26 am 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
It would be really cool if one of the Imms, possibly Dulrik, took all the suggested changes in this thread (that he might consider adding) and have a poll so that players decide which of them they favor the most.

Also, ilky's spirit idea is cool.


Top
 Profile  
Reply with quote  
 Post subject: Re: The good, the bad, and the proposed: SK updates past and
PostPosted: Wed Feb 02, 2011 11:29 am 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
suzie9fingers wrote:
This is a thought I had the other day in order to, perhaps, reward our ghost characters who don't have any living friends and encourage more post age-death RP in the future.


help spirit bind wrote:
Upon age death, the spirit of a Pyrathian mortal may choose one place that his spirit may return to without the aid of a living contact. Spirits may choose to bind themselves to temples, homes, inns, or any other favorite location that they enjoyed during life. While manifesting to his chosen destination is possible, leaving the room will send the spirit back to the River with depleted mental energies. The spirit must be present in the location he wishes to bind himself to in order to effect the bond, and once a place is chosen it can not be changed.


syntax:

bind spirit
manifest bound


manifest bound?

how about.... haunt


Top
 Profile  
Reply with quote  
 Post subject: Re: The good, the bad, and the proposed: SK updates past and
PostPosted: Wed Feb 02, 2011 11:30 am 
Offline
Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
I thought you were making fun of my idea. I don't really think you're a [REDACTED]. Just kidding! I <3 you, Snuffs. :) I thought you knew that!


Top
 Profile  
Reply with quote  
 Post subject: Re: The good, the bad, and the proposed: SK updates past and
PostPosted: Wed Feb 02, 2011 11:38 am 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Whew! I was worried there for a second.

I know how it might have seemed that way, but I just thought we could actually have visible spirits, aside from PC spirits. Could even have an area dedicated to spirit npcs. It opens up so much potential.


Top
 Profile  
Reply with quote  
 Post subject: Re: The good, the bad, and the proposed: SK updates past and
PostPosted: Wed Feb 02, 2011 11:42 am 
Offline
Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
That would be cool, if it could be made to actually NOT op shamans. They'd have to be completely readjusted.


Top
 Profile  
Reply with quote  
 Post subject: Re: The good, the bad, and the proposed: SK updates past and
PostPosted: Wed Feb 02, 2011 11:43 am 
Offline
Mortal

Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
Haunt is a better name.


Top
 Profile  
Reply with quote  
 Post subject: Re: The good, the bad, and the proposed: SK updates past and
PostPosted: Wed Feb 02, 2011 11:47 am 
Offline
Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
:(


Top
 Profile  
Reply with quote  
 Post subject: Re: The good, the bad, and the proposed: SK updates past and
PostPosted: Wed Feb 02, 2011 8:15 pm 
Offline
Mortal

Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
Marginally!


Top
 Profile  
Reply with quote  
 Post subject: Re: The good, the bad, and the proposed: SK updates past and
PostPosted: Thu Feb 03, 2011 2:14 pm 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
OMG! I can't believe I forgot about the new NPC AI which allows them to throw stuff at you. That change achieved nothing except made the game more challenging, which I fear is the trend with many of the changes implemented.

It would be nice if we could get some changes which eased gameplay, perhaps people would be attracted to play then, because the major issue plaguing SK currently is a lack of players.


Top
 Profile  
Reply with quote  
 Post subject: Re: The good, the bad, and the proposed: SK updates past and
PostPosted: Thu Feb 03, 2011 7:27 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I don't understand the fun of a game that is not at all challenging, although that doesn't mean it isn't true. All you have to do is look at Mafia Wars to see that people will dump a ton of time into the simple repetitive task of clicking a button. But if that's what SK would have to do to become popular, I'd rather see it die.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 52 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 31 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group