Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Heroes
PostPosted: Sun Apr 03, 2011 9:16 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I think most people who play this game don't spend a lot of time exploring or a lot of time killing.


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 Post subject: Re: Heroes
PostPosted: Mon Apr 04, 2011 1:18 am 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
There are areas in the game that have been around for years and I still find new things in them with every new character I play.


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 Post subject: Re: Heroes
PostPosted: Mon Apr 04, 2011 2:28 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
That is called people that died while leveling with loot that doesn't naturally belong in that area, Tragonis.


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 Post subject: Re: Heroes
PostPosted: Mon Apr 04, 2011 1:07 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
:wink:


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 Post subject: Re: Heroes
PostPosted: Thu Apr 07, 2011 2:43 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1082
Location: DC
nothingxs wrote:
Building?


See: General "management." That includes building. If someone is prioritizing building an area over practically anything else, though, they're doing it pretty wrong. There are so many rooms that need elbow grease still, to this day, that new areas shouldn't even be allowed. Despite what zellidon says, I bet there are not very many people who've seen EVERYTHING the MUD has to offer, and not just seen it but understood its IC relevance/backstory/context by reading the clues in the area.

And that spare elbow grease on fixing what already exists, while appreciated, is an impractical waste of time if it's higher on the priority list than anything else: facilitating players/RP, preventing fail changes, removing the [REDACTED] amount of dumb scripted items in the game, idea/typo/bug, flipping the switch on bonus XP, etc.


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 Post subject: Re: Heroes
PostPosted: Thu Apr 07, 2011 4:35 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Jerin was a darn good IMM when he did it. Too bad RL got in the way. And that I'm such a goon for pushing people away like I did back then. Maybe he should come back and show us how its done once again.


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 Post subject: Re: Heroes
PostPosted: Thu Apr 07, 2011 8:13 am 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
The desc he had for Zavijah was horribad, but other than that, he was pretty good.


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 Post subject: Re: Heroes
PostPosted: Fri Apr 08, 2011 3:07 am 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
He's got more style.


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 Post subject: Re: Heroes
PostPosted: Thu Apr 21, 2011 7:26 am 
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Mortal

Joined: Sat Apr 01, 2006 1:44 pm
Posts: 402
we doing this or what? :wink:


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 Post subject: Re: Heroes
PostPosted: Sun Apr 24, 2011 7:16 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I've been busy working in the Competition Grounds, but I ran out of steam in the past few weeks. I'll get back on the horse today.


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