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 Post subject: Animate Dead vs. Log Out
PostPosted: Thu Apr 14, 2011 2:50 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Quote:
A wraith's acidic bite is deflected by steel plate mail from a muscular male centaur's right leg.
A wraith misses a muscular male centaur.
A wraith's acidic bite is deflected by steel plate mail from a muscular male centaur's left arm.
A wraith misses a muscular male centaur.
A wraith's acidic bite is deflected by steel plate mail from a muscular male centaur's right arm.
A wraith's acidic bite is deflected by steel plate mail from a muscular male centaur's left leg.
A muscular male centaur dodges a wraith's attack.
A wraith's acidic bite is deflected by steel plate mail from a muscular male centaur's waist.
The undead clan lord slashes at a muscular male centaur's right arm, cutting a painful wound across it!
The undead clan lord slashes a muscular male centaur's chest, causing a gaping wound!
The undead clan lord slashes at a muscular male centaur's chest, DISEMBOWELING him!
A muscular male centaur misses a wraith.
A muscular male centaur misses a wraith.


When you log out with animate dead and log back in, they seem to lose their abilities. They can no longer hit anything, nor beserk. Fubar!


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 Post subject: Re: Animate Dead vs. Log Out
PostPosted: Thu Apr 14, 2011 7:59 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
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Location: I'm in a glass case of emotion!
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sux2bu

Did you try just killing them and reanimating the bodies?


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 Post subject: Re: Animate Dead vs. Log Out
PostPosted: Thu Apr 14, 2011 8:22 pm 
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Joined: Wed Oct 07, 2009 5:04 am
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If the information I received is true - and animates lose levels when they are released and reanimated -, why on earth would he do that?


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 Post subject: Re: Animate Dead vs. Log Out
PostPosted: Fri Apr 15, 2011 1:45 am 
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Joined: Wed Sep 24, 2008 12:21 pm
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If animate dead works the same way as when last I had a necromancer, evena, if they die then its possible to re-animate them as wraiths. They only lose levels when the timer runs out, or I guess if they're released.


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 Post subject: Re: Animate Dead vs. Log Out
PostPosted: Fri Apr 15, 2011 3:33 am 
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Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Yeah, if animates are killed they retrain their level and you can re-animate them on the same level. Released, dispelled or timer run offs go down 5 levels. I am pretty sure I could kill each wrait and re-animate them, but I could just go kill new lvl 50 NPCs and that defeats the purpose of being able to log off with animates. Please fix!


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 Post subject: Re: Animate Dead vs. Log Out
PostPosted: Fri Apr 15, 2011 3:48 am 
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Or don't fix. I sort of like seeing Tragonis in misery here. :P


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 Post subject: Re: Animate Dead vs. Log Out
PostPosted: Fri Apr 15, 2011 7:34 am 
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I think what would be even better than fixing this would be not to fix it, and then to watch Tragonis cry about having to spend 10 minutes gathering an army of 8 GM barbarians who paralyze people when they touch them.


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 Post subject: Re: Animate Dead vs. Log Out
PostPosted: Fri Apr 15, 2011 8:07 am 
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They do not paralyze anymore. They still do the script, but nothing actually happens. It is dumb.


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 Post subject: Re: Animate Dead vs. Log Out
PostPosted: Fri Apr 15, 2011 8:12 am 
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Oh, well that's good.
It was kind of silly when they paralyzed.


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 Post subject: Re: Animate Dead vs. Log Out
PostPosted: Fri Apr 15, 2011 1:28 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Tragonis wrote:
They do not paralyze anymore. They still do the script, but nothing actually happens. It is dumb.


Nothing paralyzes anymore, they do [redacted] which is religious spell.


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