Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Nospam
PostPosted: Tue Jun 07, 2011 6:18 pm 
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Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
So. How about updating nospam to only filter out 'spam' messages of miss, dodge, and block if the attacks are happening as part of regular combat round
actions? That way, nospam won't omit miss-dodge-block messages such as the 1-3 melee attacks that initiate combat, before the first combat 'round', when someone types in 'kill XYZ.' It also wouldn't omit things like the dodging of a hamstring / circle stab. Only regular, non-initiating combat attacks. With the current system, I won't realize it if someone types 'kill XYZ' and misses their first attacks.


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 Post subject: Re: Nospam
PostPosted: Tue Jun 07, 2011 6:49 pm 
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Mortal

Joined: Sat Apr 02, 2011 12:03 pm
Posts: 149
I still don't understand nospam, myself. Thus, I don't use it... but sounds reasonable? I've only played one melee character above novice, so I don't know much about melee.


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 Post subject: Re: Nospam
PostPosted: Tue Jun 07, 2011 10:33 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
If the game has flat-footedness still in it, perhaps nospam could never filter out attacks made against a flat-footed character?


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