Shattered Kingdoms

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 Post subject: Re: Question about the Typo command.
PostPosted: Tue Jun 14, 2011 8:43 am 
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Joined: Fri Apr 29, 2011 4:48 am
Posts: 341
ninja_ardith wrote:
They can't see anything until you post it into the game. Then it depends. If they're in a building interface then they won't see anything, if they're snooping your character or otherwise not detained then yes they are able to see this.


He was talking about on the forums.


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 Post subject: Re: Question about the Typo command.
PostPosted: Tue Jun 14, 2011 9:09 am 
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Joined: Thu Dec 10, 2009 2:33 pm
Posts: 154
Generally speaking, posting it on here may get it the attention it needs, but all in all we usually prefer the typo command. It is a organized way for us to see what is going on AND get rid of repeats in one, easy shot. We get hundreds of the typo, bugs, ideas, etc logs a month and many are repeated. A good way to typo an item is something like this...

Item: a gruesome deck of tarot cards- second line in desc- thre should be three.

Now lets say it is one of the 100 “black cloaks”, the typo could say: typo the black cloak found on one of the pale male humans in Krychire- second line of desc says “bleh” and should be “blah”.

When you write a typo, the room that you log the typo in is given to us so you can sometimes use that as an aid. “The fountain in this room should say “bleh” not “blah” in the third line of the desc.


Please keep in mind that if you logged it once and did not see it change, it does not mean that we didn't get it, it means that we just haven’t gotten to it yet. Depending on what was logged and how it was logged, each entry can take anywhere from 30 seconds to 2 hours to fix, times that by 1,000 and you get the idea. Some logs are a mystery that we try to solve, “This guy is broken”, “ther should be there”, “he repeats himself”, “It is broken”, “Achernar, remember that thing we talked about that one time a year ago? Here it is”, “lolerskates”, “When this NPC speaks, it is all garbled and I can hardly understand him”, “this quest is broken”


You get the idea. :lol:


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 Post subject: Re: Question about the Typo command.
PostPosted: Tue Jun 14, 2011 4:57 pm 
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Joined: Sat Apr 02, 2011 12:03 pm
Posts: 149
Alright. In that case, prepare for a torrent of typo commands from me. :P

No, really. Though I will try to be as specific as possible.

Edit: Do you also see who enters the typo command along with the room the typo was logged in?


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 Post subject: Re: Question about the Typo command.
PostPosted: Tue Jun 14, 2011 8:46 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
I just use the efficient syntax of regular expressions.

Quote:
typo s/thre/three/


NAILED IT!

The B/I/T stuff logs the room you gave the command in. That's usually how it's meant to track things down and, in theory, automatically show up on the list of a builder who can actually do something about it.

I have doubts the name is logged, because I did "bug alshain is an immortal" a lot and never suffered for it.


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