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 Post subject: Race/Class combo changes
PostPosted: Mon Jul 18, 2011 5:10 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
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Location: The yellow brick road
SK Character: Bran
Today I started thinking about what could be changed to make some of the races have more/different classes that would make sense for their race. These are some of the changes I came up with, feel free to give idea's and or say what you would change about the list:

Quote:
Human - Priest, Shaman, Warlock, Rogue, Scout, Mercenary, Barbarian, Swashbuckler, Sorceror, Necromancer, Paladin, Hellion, Bard

Half-Elf - Priest, Shaman, Warlock, Rogue, Scout, Mercenary, Barbarian, Swashbuckler, Sorceror, Necromancer, Paladin, Hellion, Bard

Deep-Elf - Priest, Shaman, Warlock, Rogue, Scout, Mercenary, Barbarian, Swashbuckler, Sorceror, Necromancer, Hellion, Bard

Elf - Priest, Shaman, Warlock, Rogue, Scout, Mercenary, Barbarian, Swashbuckler, Sorceror, Paladin, Bard

Centaur - Priest, Shaman, Warlock, Scout, Mercenary, Barbarian, Paladin, Hellion

Giant - Shaman, Warlock, Scout, Mercenary, Barbarian

Minotaur - Priest, Shaman, Warlock, Rogue, Scout, Mercenary, Barbarian, Hellion

Halfling - Priest, Shaman, Warlock, Rogue, Scout, Mercenary, Swashbuckler, Sorceror, Necromancer, Paladin, Hellion, Bard

Sprite - Priest, Shaman, Warlock, Rogue, Scout, Mercenary, Swashbuckler, Sorceror, Necromancer, Bard

Gnome - Priest, Shaman, Warlock, Mercenary, Sorceror, Necromancer

Dwarf - Priest, Shaman, Rogue, Scout, Mercenary, Barbarian, Paladin, Hellion

Griffon - Priest, Shaman, Warlock, Scout, Mercenary, Barbarian, Sorceror


Last edited by mundufisen on Mon Jul 18, 2011 7:43 pm, edited 1 time in total.

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 Post subject: Re: Race/Class combo changes
PostPosted: Mon Jul 18, 2011 6:33 pm 
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Joined: Wed Oct 07, 2009 5:04 am
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SK Character: RAWR!
Giant rogue made me literally LOL


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 Post subject: Re: Race/Class combo changes
PostPosted: Mon Jul 18, 2011 6:43 pm 
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Joined: Tue May 24, 2011 5:07 pm
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Location: Alera
Got something against bards?


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 Post subject: Re: Race/Class combo changes
PostPosted: Mon Jul 18, 2011 6:45 pm 
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evena wrote:
Giant rogue made me literally LOL

Agreed.


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 Post subject: Re: Race/Class combo changes
PostPosted: Mon Jul 18, 2011 6:57 pm 
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Joined: Fri Aug 01, 2008 5:52 am
Posts: 488
Location: In my head
SK Character: Phreya, Kouin, Nosephthyki
MsPooperTrooper wrote:
Got something against bards?


Seconded, where are the bards?!?!?!


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 Post subject: Re: Race/Class combo changes
PostPosted: Mon Jul 18, 2011 7:41 pm 
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[REDACTED] my life, i'll edit for bards. I totally forgot to add them. -facepalm- I also didn't notice I added rogue for giant. Edits are in though.


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 Post subject: Re: Race/Class combo changes
PostPosted: Mon Jul 18, 2011 8:23 pm 
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Location: Alera
I definitely do wish that sprites could be priests, kudos on that suggestion. I know that the bloodlines are supposed to be tribal, so shamans do make more sense racially, but just like the sprites have the option of joining "big people" society (why hello there, Mr. Duskdancer) I think they should have the option of pursuing a spiritual connection with the gods.


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 Post subject: Re: Race/Class combo changes
PostPosted: Mon Jul 18, 2011 9:13 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I heard from somewhere that sprites were purposefully disallowed from any heavy armor classes. That said, I think the primary reason for sprite priests is that they're supposed to not be able to handle the dedication to serve a deity as a priest is required.


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 Post subject: Re: Race/Class combo changes
PostPosted: Mon Jul 18, 2011 11:18 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
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Location: The yellow brick road
SK Character: Bran
But yet sprites can and do join religions as well as becoming high followers of them. Which takes just as much dedication and faith as it would being a priest.


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 Post subject: Re: Race/Class combo changes
PostPosted: Tue Jul 19, 2011 3:01 am 
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Joined: Fri Aug 01, 2008 5:52 am
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Location: In my head
SK Character: Phreya, Kouin, Nosephthyki
I think edoras' point is the main one and the notion that a sprite cannot dedicate itself in such a capacity is the thinly stretched IC argument for this.

With that said, there is a sprite priest NPC and it is a trainer.

And with that said, just because their is a NPC doesn't mean it should be a playable race/class but I just wanted to point that out. I'd personally like to see sprite priests.

I find that the argument that they cannot focus enough pegs the race down to a specific style of play further that argument effectiely belittles the shaman class, suggesting that anyone, even a "oh look shiney" sprite can do it.

Oh and uhhh :cough:delf bards:cough:


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