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 Post subject: Re: Petrification, polymorph tweaks.
PostPosted: Sun Aug 07, 2011 9:14 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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That would be awesome if petrification lasted a lot longer than it currently does.


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 Post subject: Re: Petrification, polymorph tweaks.
PostPosted: Mon Aug 08, 2011 2:01 am 
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Joined: Sun May 29, 2011 12:28 pm
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...

I'd also like to have infravision for dragons, and innate sneak for cats.


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 Post subject: Re: Petrification, polymorph tweaks.
PostPosted: Mon Aug 08, 2011 9:14 am 
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Joined: Sun Jul 24, 2011 8:10 pm
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SK Character: Lonny
Make the lesser polymorphs more enjoyable, I mean... Polymorphing into a tabby cat doesnt mean let them get 7 attacks a round because cats are awesome like that, but still....


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 Post subject: Re: Petrification, polymorph tweaks.
PostPosted: Mon Aug 08, 2011 11:38 am 
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Joined: Thu Jan 22, 2009 4:41 am
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SK Character: Cyndane - Talys
TBH. Uh. Polymorphing into a dragon already has way too many perks as a Fist Sorc. If anything, you should probably just be happy nobody's asking for that to be nerfed and not asking for a buff to the combo.


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 Post subject: Re: Petrification, polymorph tweaks.
PostPosted: Mon Aug 08, 2011 5:29 pm 
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Bard reciting polymorth into a dragon is far more deadly.


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 Post subject: Re: Petrification, polymorph tweaks.
PostPosted: Mon Aug 08, 2011 5:31 pm 
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WickedWitch wrote:
TBH. Uh. Polymorphing into a dragon already has way too many perks as a Fist Sorc. If anything, you should probably just be happy nobody's asking for that to be nerfed and not asking for a buff to the combo.


He's welcome to polymorph into a dragon all day against my priest. Or anyone who has access to cool spells for that matter.

There are pretty severe weaknesses that come up when you do that.


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 Post subject: Re: Petrification, polymorph tweaks.
PostPosted: Mon Aug 08, 2011 5:32 pm 
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Joined: Thu Jan 22, 2009 4:41 am
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Location: Witness Protection
SK Character: Cyndane - Talys
Not in PvE.


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 Post subject: Re: Petrification, polymorph tweaks.
PostPosted: Mon Aug 08, 2011 5:39 pm 
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True, but I don't really care about PvE for game balance purposes. Plus 95%of the fact that combo is good witih PvE has to do witih the sorc part anyway.


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 Post subject: Re: Petrification, polymorph tweaks.
PostPosted: Thu Aug 11, 2011 8:27 pm 
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Joined: Sun May 29, 2011 12:28 pm
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... It's just [REDACTED] infravision. Dragons, which live in giant caves, should be able to see in the dark.

That's all this is about. If you want to [REDACTED] about something, [REDACTED] about the fact that if you polymorph into a halfling, sneak, and release the polymorph back into a human, you're still sneaking.

Or how a scout, in the wilderness and in range combat, and toggle 'auto fire' twice and camouflage to get free ambushes as fast as they can camouflage, mid combat.

May as well fix those, too, if you feel like patching these little holes.

Why the [REDACTED] do we have to derail everything? Do I really have to bundle these in bug discussion?


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 Post subject: Re: Petrification, polymorph tweaks.
PostPosted: Thu Aug 11, 2011 10:16 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
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SK Character: Cyndane - Talys
Anjin, honey. You seem to be under this impression that SK has a coder of some sort. Where did you get this silly idea.

And I'm not digging at Dulrik, I mean damn, it's amazing any MUDs are still running these days. He's busy and has better stuff to do than waste hours and hours on coding a game that's well past its life expectancy.


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