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 Post subject: Code Update 8/29/2011
PostPosted: Tue Aug 30, 2011 2:17 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2769
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Equals awesome.

I really wish I had time to play, I think this will reshape the pvp landscape a bit. And at a glance, I think a dwarven tribunal paladin would be a mad house now.


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 2:21 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I approve of the use of the word massive.

As an addendum, can it be made so that anything that can be ordered is unable to quaff potions/eat pills?


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 4:05 am 
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Joined: Thu Apr 14, 2011 4:51 am
Posts: 442
No, that would be an extreme nerf to sorcerors


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 5:42 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
- Fixed penalty to parry arrows in defensive stance


What does that even mean?


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 5:45 am 
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Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
I agree that this would wimp tribunals, sorcerers, and scouts significantly. I'm still on the fence about it.


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 5:49 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
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I'm not so sure about sorcerers.

Is it possible to isolate tribunal NPCs specifically? I just think that a certain darkie shaman ordering tribunal NPCs to quaff spirit aura vials is a little perverse.


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 5:51 am 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
I want to see these new portal stones.


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 5:57 am 
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Joined: Thu Apr 14, 2011 4:51 am
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ninja_ardith wrote:
I'm not so sure about sorcerers.

Is it possible to isolate tribunal NPCs specifically? I just think that a certain darkie shaman ordering tribunal NPCs to quaff spirit aura vials is a little perverse.


Give specific overpowered law NPCs a religion flag so they can't have spirit aura. Problem solved :wink:


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 6:03 am 
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Joined: Fri Apr 29, 2011 4:48 am
Posts: 341
shadow wrote:
ninja_ardith wrote:
I'm not so sure about sorcerers.

Is it possible to isolate tribunal NPCs specifically? I just think that a certain darkie shaman ordering tribunal NPCs to quaff spirit aura vials is a little perverse.


Give specific overpowered law NPCs a religion flag so they can't have spirit aura. Problem solved :wink:


Give them certain religious flags, and religious spells that should cause fatigue once it wears off no longer will.


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 6:07 am 
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Mortal

Joined: Fri Aug 26, 2011 5:41 am
Posts: 103
lol, right. SA on guard NPCs is totally breaking the game.

If you're going to wimp that, then no, sorc charms shouldn't be able to eat/quaff. If you're not an idiot, you're zapping them with all the buffs they need anyways. Don't let any NPCs that aren't tamed by a scout eat anything. Give them a feed skill. And don't let NPCs quaff at all.

Let's just keep nerfing everything into the ground until all you can do is bashbashbashbashbash. God forbid people put a little thought or preparation into what they're doing and actually uh. Have an advantage because of it.


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