Shattered Kingdoms

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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 6:21 am 
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Mortal

Joined: Thu Apr 14, 2011 4:51 am
Posts: 442
It shouldn't be all law NPCs, but what ardith mentioned does bring in mind one or two certain law NPCs that are extremely overpowered with spirit aura up.


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 6:27 am 
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Mortal

Joined: Thu Apr 07, 2011 12:33 pm
Posts: 29
SK Character: Allon
Yay Nerf to mood defensive! Can I make another scout now?


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 6:29 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Looks like a neat code update.

I see no reason why order NPC quaff should be disallowed.


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 6:33 am 
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Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
The problem with those (3 GM barb supernatural hide, massive hp pool, completely disposable) NPCs is the NPCs themselves, not the fact that all NPCs can be buffed. But, this isn't really the thread for this.

Thank you for the update, Dulrik.

<3


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 7:06 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
You are incorrect in your assertions, Anjin.


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 Post subject: Re: Code Update
PostPosted: Tue Aug 30, 2011 7:25 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
ninja_ardith wrote:
- Fixed penalty to parry arrows in defensive stance

What does that even mean?

It means that you were supposed to be able to parry arrows while in defensive stance, but with a huge penalty to your chance. I discovered that the penalty was not being applied correctly, so people were able to parry arrows the same as other weapons when defensive. I fixed it.


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 Post subject: Re: Code Update 8/29/2011
PostPosted: Tue Aug 30, 2011 7:34 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I don't think I've ever seen anyone parry an arrow before.


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 Post subject: Re: Code Update 8/29/2011
PostPosted: Tue Aug 30, 2011 7:35 am 
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Joined: Fri Aug 26, 2011 5:41 am
Posts: 103
Yeah..Big D, if anything, the problem was you couldn't parry them at all.


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 Post subject: Re: Code Update 8/29/2011
PostPosted: Tue Aug 30, 2011 8:03 am 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Quote:
The problem with those (3 GM barb supernatural hide, massive hp pool, completely disposable) NPCs is the NPCs themselves, not the fact that all NPCs can be buffed. But, this isn't really the thread for this.


Pahahaha, those three NPCs have been wimped so much they're hardly a threat anymore. If you want to look at strong law NPCs go look at Exile's. Chirk could probably take on all 3 of those NPCs and win.


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 Post subject: Re: Code Update 8/29/2011
PostPosted: Tue Aug 30, 2011 8:31 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Except not at all.


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