Shattered Kingdoms

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 Post subject: Kick
PostPosted: Mon Sep 05, 2011 3:50 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Should do damage based on portion of the body aimed at. Kicks to the head should reduce ME, kicks to the body should reduce HP, and kicks to the legs should reduce PE. Aim lower kicks on male characters should also have a slight chance to land a nut shot, and completely reduce PE to 0 as the character falls helplessly into the fetal position.


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 Post subject: Re: Kick
PostPosted: Mon Sep 05, 2011 4:10 pm 
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Joined: Wed Aug 24, 2011 6:07 pm
Posts: 362
we need bladed boots to have a chance to castrate male characters as well.


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 Post subject: Re: Kick
PostPosted: Mon Sep 05, 2011 10:31 pm 
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Mortal

Joined: Thu Apr 14, 2011 4:51 am
Posts: 442
Also, like in most RPGs, kick should interrupt casting.


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 Post subject: Re: Kick
PostPosted: Tue Sep 06, 2011 8:19 am 
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Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
Kick is, as far as I have seen in several years, entirely unused in PK. Someone may come up with a rare log to disprove me, but this will still be an exception to the rule. Ten times out of ten, it seems that people would rather be blitzkrieging, headbutting, or quaffing, or disarming when they aren't tripping or bashbashbashing.

I'm not sure, however, if this is because kick is worthless, or because the bashbashbashers themselves are worthless.

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If kick needs a buff to be worthwhile in PK, I'd be pretty happy about a change somewhat in the direction Ardith proposes. Kicking people higher should be *much* more difficult than kicking them lower, however, and kicking smaller, and prone people should be much easier and more effective than kicking larger and standing people.

Also, kick location should be able to be aimed with an argument (kick ardith low) or, if already in combat, (kick low) to aim at a different location than the arm attacks are going. (kick ardith) or, if already in combat (kick) should just kick in whatever direction the 'aim' is aiming.

Dex should also help people to kick much more effectively, if it doesn't already.

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Also, everyone in the Fist should get kick instead of siegecraft, or in exchange for a nerf to the third-from-the-top ability.

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I don't think, however, that the game needs more PK wildcards, nor do I think that we should give people rewards for choosing to play female characters. If we want to start representing gender more accurately in this game, we could start by giving every female character a non negotiable -6 to their strength limit. If we don't want to start doing this, then let's not mess with gender just to amuse the popcorn chewing cheap thrill thrillseekers with a once-in-a-lifetime "OMG LOL NUTSHOT!!!!!!!!11111one"

I'm not terribly surprised that ardith would come up with the idea that we should, however, given the maturity of his approach to the game, and being that he has never played a male character.


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 Post subject: Re: Kick
PostPosted: Tue Sep 06, 2011 8:27 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Kick sucks, and it should. Kicking someone when you could be hitting them with your greatsword is grade A stupid.


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 Post subject: Re: Kick
PostPosted: Tue Sep 06, 2011 8:45 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Anjin, you clearly have no idea what you are talking about. What you are trying to argue with female characters is an argument of strength vs mass. It is an entirely irrelevant point as well. A female mercenary in plate armor is going to be just as well protected as a male mercenary in plate armor, and a female mercenary with a sword is going to be able to do the same amount of grievous bodily harm to their victim as the male mercenary. You just get into the stupid territory, where you might as well argue that giants should always win against humans, and I could only see that argument holding any weight if they were having a fist fight. Both races, however, are intelligent enough to employ different types of weapons. When weapons enter the scene, all of that mumbo jumbo about someone being able to benchpress the continent of Africa twice just flies out the window.

SK does need more options for PvP other than the bash spam that we have seen in previous years. Obviously that last part of my post was a joke, but it would be nice to see some sort of alternate use for an otherwise worthless skill. The rest of your post is just worthless.


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 Post subject: Re: Kick
PostPosted: Thu Sep 08, 2011 8:50 am 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
ninja_ardith wrote:
Women have always had a significant, equal or sometimes even greater presence in the front lines of most military conflicts, spanning from the conquests of Alexander the Great up to the closing of World War II.

Every instance in which they have been excluded from these affairs has stemmed entirely from impractical bourgeois chauvinism. The rare historical instances of their exclusion from combat do not in any way reflect a lacking in women's capacity for physical strength or martial discipline.

I'm good at history.

Also, humanoids with twice the height and four times the mass of a normal human would not have an overwhelming or even really significant advantage in physical combat. The fact that there would be weapons involved would discount any possible advantage of the giant's greater reach, greater muscle mass, elevation of vital organs, ability to operate larger and longer reaching weapons, or ability to wear thicker armor.

I'm good at physics.

I prefer a balanced SK over a realistic one, since its a fantasy game after all, but I'm also so smart that I can defend this position by arguing that these two aspects are not in any way exclusive of each other.

I'm so awesome. Ardith ardith ardith, ardith ardith ardith, ardy ar ardith ardith ardith. Ardith.



Last edited by Anjin on Thu Sep 08, 2011 4:09 pm, edited 2 times in total.

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 Post subject: Re: Kick
PostPosted: Thu Sep 08, 2011 8:58 am 
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Gold Donor

Joined: Tue Feb 15, 2005 11:39 pm
Posts: 501
Location: Somewhere Plotting
SK Character: None
Please keep the trolling and crying to GD.

Also, kick isn't good, shouldn't be good, and if there's another physical midround attack you wanted, I'm sure [redacted] will help you.


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 Post subject: Re: Kick
PostPosted: Thu Sep 08, 2011 12:51 pm 
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Mortal

Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
Kick > Detect poison < Faerie fire

Everyone has useless crap. You learn to live with it.


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 Post subject: Re: Kick
PostPosted: Thu Sep 08, 2011 1:03 pm 
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Joined: Fri Aug 26, 2011 5:41 am
Posts: 103
Faerie Fire = Win


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