A lot of things with playing a mountable character are wonky, but this one is probably the worst of all. If a player who is mounted (e.g., griffon, centaur) in the front rank rescues a player in the second, the character (and person mounted) get put in the second row behind the rescued player.
Code:
Group: Our Group
(F1) [ PC Merc] (F2) [---------------] (F3) [---------------]
(M1) [ PC Priest] (M2) [---------------] (M3) [---------------]
(B1) [---------------] (B2) [---------------] (B3) [---------------]
Characters Rank Pos Here Follow Prone HP ME PE
PC Merc Leader F1 Yes No No 100% 100% 81%
PC Priest Member M1 Yes Yes No 100% 79% 100%
PC Mount Member ?? Yes Yes No 100% 29% 100%
A really nasty NPC with reach's acidic bite barely burns PC Priest's head.
A really nasty NPC with reach's acidic bite barely burns PC Priest's waist.
A really nasty NPC with reach's acidic bite barely burns PC Priest's chest.
PC Merc's acidic bite slightly singes A really nasty NPC with reach's chest.
PC Merc's acidic bite slightly singes A really nasty NPC with reach's chest.
PC Merc's acidic bite barely burns A really nasty NPC with reach's chest.
PC Merc's acidic bite slightly singes A really nasty NPC with reach's head.
PC Merc's acidic bite barely burns A really nasty NPC with reach's chest.
Your deadly wrath lightly hits A really nasty NPC with reach's right arm.
Your deadly wrath lightly hits A really nasty NPC with reach's left arm.
Your deadly wrath starts A really nasty NPC with reach's right arm on fire.
A really nasty NPC with reach winces as a series of fractures appears on its supernatural hide!
Your deadly wrath barely hits A really nasty NPC with reach's waist.
A really nasty NPC with reach dodges your attack.
Overall, A really nasty NPC with reach has quite a few wounds.
[HP:100%] [ME: 19%] [PE: 96%] A dark and grand hall
PC Priest starts to concentrate.
[HP:100%] [ME: 19%] [PE: 96%] A dark and grand hall
You rescue PC Priest!
[HP:100%] [ME: 19%] [PE: 96%] A dark and grand hall
PC Priest utters the words, 'gszabra ay yauhp'.
A bright spear of light appears in PC Priest's hand!
PC Priest's faithful spear sails wide, but A really nasty NPC with reach still cringes in pain.
[HP:100%] [ME: 19%] [PE: 96%] A dark and grand hall
A really nasty NPC with reach causes you some slight wounds as its acidic bite singes your waist.
A really nasty NPC with reach's acidic bite lightly burns your right leg.
A really nasty NPC with reach's acidic bite barely burns your chest.
You dodge A really nasty NPC with reach's attack.
PC Priest misses A really nasty NPC with reach.
[HP: 89%] [ME: 19%] [PE: 96%] A dark and grand hall
PC Priest starts to concentrate.
[HP: 89%] [ME: 19%] [PE: 96%] A dark and grand hall
Group: Our Group
(F1) [ PC Priest] (F2) [---------------] (F3) [---------------]
(M1) [ PC Merc] (M2) [---------------] (M3) [---------------]
(B1) [---------------] (B2) [---------------] (B3) [---------------]
Characters Rank Pos Here Follow Prone HP ME PE
PC Merc Leader M1 Yes No No 100% 100% 94%
PC Priest Member F1 Yes Yes No 82% 72% 90%
PC Mount Member ?? Yes Yes No 89% 19% 96%
This has put both melee characters behind the priest. That's bad, right?
This is a stance aggressive rescue, so maybe that's part of the contributing problem: as I understand it, stance aggressive attempts to shift you in formation so that you are in front of the other player, while neutral / defensive puts them behind you. And I suppose the fact that I technically have position ?? is what confuses the code?