Shattered Kingdoms

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 Post subject: Re: PK/Tribunal Ideas
PostPosted: Tue Sep 27, 2011 5:25 am 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Yeah, I just agree with Edoras that it's too complicated.


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 Post subject: Re: PK/Tribunal Ideas
PostPosted: Tue Sep 27, 2011 5:33 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
The most common type of sweeping change you will find will that which is backed by player interaction, not more code around cities.

Case in point: A couple years back there was this necro, Misha, who would just roll up on Exile with a bunch of undead every time she logged on. Literally every time she logged on, 20 minutes later she'd be in Exile killing everything in sight.

I was playing a centaur warlock at the time, and everyone who tried to defend against her had failed. After a time, I joined the peacekeepers and killed her, which was the first time she had died attacking the city I believe. The second time she attacked after I joined the keepers, I jailed her for some ungodly amount of time. She deleted. Afterwards, people could actually rest in Exile without having to worry about the constant raids by Misha.

My point is, if you want to be able to instigate real change to the MUD, then 90% of the time that's going to be done (and should be done) with player interaction through either PK or RP, not IMM interaction or new and exciting trib code changes. As well, those who join tribunals are nigh guaranteed to have PK involved in one way or another. If you want to actually make your PKs mean something, then you should just start full looting people and also secure kills: It's very true that PK where no PCs die isn't very game-affecting. There are people on both sides of the playing field, light and dark, that haven't died in a long time: And killing them would change the current way that things play out ICly a great deal.


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 Post subject: Re: PK/Tribunal Ideas
PostPosted: Tue Sep 27, 2011 1:57 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I also like the idea of enemy tribunal members just getting executed and stripped when they are captured.


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 Post subject: Re: PK/Tribunal Ideas
PostPosted: Wed Sep 28, 2011 12:22 pm 
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Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Baldric wrote:
I also like the idea of enemy tribunal members just getting executed and stripped when they are captured.


And cabal members as well. They aren't criminals, they are enemies and should be treated as such.

I also agree with what Edoras said, especially about making cities more difficult to break into.

Going a step further and making certain areas within kingdoms conquerable by another country, for example Everclear in Taslamar, Shinlaken in the Empire, Reyortsed's Camp (or whatever it's called now) in the North etc. The benefit of this would be receiving taxes from wares sold there, and having a war base in the warring kingdom. Not really sure how complicated, or possible that would be, but it would certainly promote PK in places other than capitals. It is ridiculous that one person can stroll through a city and pretty much own everything in sight (I am refering to NPCs).

I've wanted to see a war system like this in SK for years now. One dares to dream.


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 Post subject: Re: PK/Tribunal Ideas
PostPosted: Wed Sep 28, 2011 12:33 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Can't extend it to cabal members, unfortunately, because it would make secret members impossible.


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 Post subject: Re: PK/Tribunal Ideas
PostPosted: Thu Sep 29, 2011 2:51 am 
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Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
What about those who are publicly known to be members? Perhaps leaders should be given an option to mark someone an enemy, only if they are members of an opposing faction.


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 Post subject: Re: PK/Tribunal Ideas
PostPosted: Thu Sep 29, 2011 4:07 am 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Bad idea, Snuffaluff. :P

Quote:
[Life:100% Hikari: 94% Move: 100%]
who

[--- ---] Aloys Genereux - Deft Orator
[Hum Sha] [HAND] Keleza - Silver Fox of the Frozen Tundra - Khaghan
[--- ---] Veremas - Buccaneer.
[--- ---] Weeble Waywocket - Sorceress and Explorer.
[--- ---] Zynran.
[--- ---] Dhamak.
[--- ---] Fregordan Lintulas, the Fist within the Gauntlet
[--- ---] Nameru - Honor Guard
[--- ---] Hina, almost eligible
[Spr ---] Tkytiao, Soothsayer of the Green Sands.
[--- ---] Hugli Ironhand

Players found: 11

[Life:100% Hikari: 97% Move: 100%]
mark aloys
Huh? Type 'help' for a list of commands.

[Life:100% Hikari: 97% Move: 100%]
mark veremas
Huh? Type 'help' for a list of commands.

[Life:100% Hikari: 97% Move: 100%]
mark weebl
Huh? Type 'help' for a list of commands.

[Life:100% Hikari: 97% Move: 100%]
mark zynran
Huh? Type 'help' for a list of commands.

[Life:100% Hikari: 97% Move: 100%]
mark dhamak
Huh? Type 'help' for a list of commands.

[Life:100% Hikari: 97% Move: 100%]
mark fregordan
Huh? Type 'help' for a list of commands.

[Life:100% Hikari: 97% Move: 100%]
mark nameru
Huh? Type 'help' for a list of commands.

[Life:100% Hikari: 97% Move: 100%]
mark hina
Huh? Type 'help' for a list of commands.

[Life:100% Hikari: 97% Move: 100%]
mark tkytiao
Huh? Type 'help' for a list of commands.

[Life:100% Hikari: 97% Move: 100%]
mark hugli
Huh? Type 'help' for a list of commands.

[Life:100% Hikari: 97% Move: 100%]


Obviously you'd be getting "You can't do that." for most of them, but eventually one would stick. And then you'd be like hm. So what is XXX a part of.

Is this douchey? Yes. It's akin to pardoning people on the who list, just so you can find out their race/adj/gender. Which, IMO, I just wish it was codedly impossible to pardon/etc people who aren't wanted.

Quote:
[Life:100% Hikari: 98% Move: 100%]
who

[--- ---] Malir.
[--- ---] Choensaeng.
[--- ---] Aloys Genereux - Deft Orator
[Hum Sha] [HAND] Keleza - Silver Fox of the Frozen Tundra - Khaghan
[--- ---] Veremas - Buccaneer.
[--- ---] Weeble Waywocket - Sorceress and Explorer.
[--- ---] Zynran.
[--- ---] Dhamak.
[--- ---] Fregordan Lintulas, the Fist within the Gauntlet
[--- ---] Nameru - Honor Guard
[--- ---] Hina, almost eligible
[Spr ---] Tkytiao, Soothsayer of the Green Sands.
[--- ---] Hugli Ironhand

Players found: 13

[Life:100% Hikari: 98% Move: 100%]
trib parole fregordan
You grant parole to the ghost of a tanned male human.

[Life:100% Hikari: 98% Move: 100%]
trib unparole fregordan
They are not paroled.


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 Post subject: Re: PK/Tribunal Ideas
PostPosted: Thu Sep 29, 2011 5:03 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
You can already use a leader command to see if a person is unaffiliated or not.


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 Post subject: Re: PK/Tribunal Ideas
PostPosted: Thu Sep 29, 2011 5:13 am 
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Mortal

Joined: Thu Apr 14, 2011 4:51 am
Posts: 442
Sakhul wrote:
I've wanted to see a war system like this in SK for years now. One dares to dream.


Systems tend to ruin RolePlaying games, just as CTF ruined cabals. RP it if you want it, don't expect some automated mechanism to do it for you; chances are it will eventually ruin the game for you (and others).


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 Post subject: Re: PK/Tribunal Ideas
PostPosted: Thu Sep 29, 2011 5:31 am 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
WickedWitch wrote:
Smart stuff.


Point taken.


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