I was hoping that by implementing varying degrees of security and making capitol cities ridiculously hard to assault (as they should be) that it would drive the fighting to the peripheral cities or outposts until it was time for the killing blow. Invading armies usually deal with the outlying towns before moving onto the capitol. The other option would be to boost defenses (eliminating gate targets, posting guards at the gates, making guards use the murder holes, closing the gates when enemies appear, etc) so that attacking a city is not something taken lightly. So, yes, there is an incentive to attack a city and it has an actual RP cost but it also is more difficult to do so.
It is interesting that I normally hear a lot of complaints against CTF but that control point matches are valued which is what this would be. Forcing the enemy to declare a siege to seize a 'control point' also prevents the enemy by wreaking havoc when no one is online. That, from what I hear, is the chief complaint about relic seizing: You can do it while people are offline so you just get a lot of offline 'relic ganking.'
Maybe make it so that seizing a relic has to be declared so the defenders have a chance to meet you in battle? I think this is why control points are valued over CTF matches. It forces you to stand in fight instead of run, sneak and hide.
Anyways, I'm not trying to make any demands with a thread like this. I'm just throwing ideas out there and hoping to start a conversation to get some more ideas flowing.
I would, of course, like to see something that makes tribunals have a specific role that competes with cabals.
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