Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Feb 22, 2025 2:18 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 68 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: On Enchanting
PostPosted: Tue Oct 11, 2011 4:03 pm 
Offline
Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Since when has it been difficult to get a -50- enchant suit with the right saves on it? You wouldn't even have to have the enchant armor spell to get that. You could literally get that kind of suit with nothing but dagger in your skillset.

Does Edoras just build all his characters with the idea that they're going to wear +30 in stat mods or something?


Top
 Profile  
Reply with quote  
 Post subject: Re: On Enchanting
PostPosted: Tue Oct 11, 2011 4:16 pm 
Offline
Mortal

Joined: Fri Apr 29, 2011 4:48 am
Posts: 341
Baldric wrote:
Since when has it been difficult to get a -50- enchant suit with the right saves on it? You wouldn't even have to have the enchant armor spell to get that. You could literally get that kind of suit with nothing but dagger in your skillset.

Does Edoras just build all his characters with the idea that they're going to wear +30 in stat mods or something?

You have joined the elitist group by saying this. Not everyone knows what you know. You've even said this towards other people. Son, I am disappoint.


Top
 Profile  
Reply with quote  
 Post subject: Re: On Enchanting
PostPosted: Tue Oct 11, 2011 4:33 pm 
Offline
Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I wasn't even arguing that everyone should be able to do it without enchant armor. But if you have the enchant armor spell, getting to 50 enchants would probably take 15 minutes unless every piece you work on starts from scratch. I think Edoras just min/maxes his characters to the point that all his jewelry slots are taken up by stat mods, and he has trouble squeezing sufficient enchants onto his suit. That's the price that comes with min/maxing a character and maxing out mana/art/hp.


Top
 Profile  
Reply with quote  
 Post subject: Re: On Enchanting
PostPosted: Tue Oct 11, 2011 6:33 pm 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Getting a suit with 50 enchants -of the kind you want- is at best difficult for newbies, and is not in any way shape or form up to par for veterans. Unless, of course, you know all of the places to get greater save mods: Which means you aren't a newbie. On top of that, I'd say at any given time probably 90% of the greater save jewelry in the game is being worn by PCs, which means that unless you have an excel spreadsheet and know exactly what to locate, you're going to need to gank someone or get to enchanting, and I don't like making players new to PK have to sit and enchant while hoping to get lucky so that they can "play the PK game" and get completely wtfowned and looted by people who just have more experience than them. It's freaking frustrating.

On Pilnor, I had somewhere around 80 enchants ballpark, no more most certainly, on my suit before the last death he had. When Keleza and Deamuce killed Pilnor, I wasn't wearing any stat mods at all because I knew that I needed to prioritize my saves, yet that still wasn't enough to resist around 75% of the dispels/curses from Keleza. Obviously you can imagine that my enchantments, while really nice, were still not what I would have preferred, because as I have stated, it only takes one failed save to totally screw you over if you're playing against good players: And that was from over a month of not getting looted and ganking a decent amount of fools in the meantime, meaning I took not only their good enchant jewelry/armor and kept them but also enchanted them next to my own armor in some cases, although granted a lot of the EQ I got from other characters in PK went to other allies on my team. Even then, during that month I had people enchant for me, but because enchanting sucks balls even after over a month of not dying I still had pieces that were sitting at starting enchantments because of them fading before they even took one non-resistance or non-reflex enchant.

And just so you know, Pilnor naturally had 19 strength (max), 16 dex, 20 con (MAX), 20 INT, 21 WIS and somewhere around 11-2 charisma, with maybe 2 HP trains and 1 mana train because I was curious. He wasn't min-maxed to max HP, he was built to be able to allow room for saves on his EQ because I knew that dispel magic would be his biggest weakness.



My point is, if you could have a suit with 50 enchants on it, that suit sucks bigtime, but at least if you got to choose the enchantments you could at least have moderate protection on all your armor pieces and at least resist more than half of a single save's spells. Good luck finding a bunch of jewelry pieces that start at greater willpower without killing other PCs though.


Top
 Profile  
Reply with quote  
 Post subject: Re: On Enchanting
PostPosted: Wed Oct 12, 2011 8:14 am 
Offline
Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
80/15 < 6

I am confused as to how you managed to only have 80 enchants on your suit if you were not dying and if you were not wearing stat mods. Getting 6 enchants on each piece, even if your container is unenchanted, would get you 6x14 = 84 enchants, and pieces tend to hold 6 enchants easily. Pushing for over six will get a little more time consuming.

50/14 < 4
4 enchants per piece is pretty much an absurdly easy goal to reach that isn't going to take much time at all. I fail to see any reason to make this goal even more attainable.

All, in all, I guess it wouldn't be too big of a deal, if the only change would end up being that it's easier to make the minimalist's suit.


Top
 Profile  
Reply with quote  
 Post subject: Re: On Enchanting
PostPosted: Wed Oct 12, 2011 8:48 am 
Offline
Mortal

Joined: Sat Apr 19, 2003 11:19 pm
Posts: 425
Six enchants might be easy to add to a piece, but if you are aiming for at least 2 mp and no mr on your armor then you will have to go through several pieces before you get lucky. Obviously this takes longer if you don't have access to unlimited copies of your adamantite.

For example, if you have a 10% chance of adding MR to an item, you have a 47% chance of one or more of your 6 enchants being MR. If the chance of MR is only 5%, you still have a 26% chance to add at least one.

I have never actually played a warrior class that had good enchants on good armor, but if you are wearing adamantite that takes a group to acquire, and there is only one of each piece, how many times are you expected to lead a group, get the loot, bring it back and blow it up before what you are doing is no longer considered "easy?"


Top
 Profile  
Reply with quote  
 Post subject: Re: On Enchanting
PostPosted: Wed Oct 12, 2011 9:10 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Baldric wrote:
80/15 < 6

I am confused as to how you managed to only have 80 enchants on your suit if you were not dying and if you were not wearing stat mods. Getting 6 enchants on each piece, even if your container is unenchanted, would get you 6x14 = 84 enchants, and pieces tend to hold 6 enchants easily. Pushing for over six will get a little more time consuming.

50/14 < 4
4 enchants per piece is pretty much an absurdly easy goal to reach that isn't going to take much time at all. I fail to see any reason to make this goal even more attainable.

All, in all, I guess it wouldn't be too big of a deal, if the only change would end up being that it's easier to make the minimalist's suit.


I was not deflating my numbers, I promise you. Syn will attest to it, she ID'ed my EQ before she returned it. I spent a lot of time enchanting, but I had other crap to do while playing SK than sit around on my butt and make other people spam a single spell while hoping to get lucky: And even then I probably spent 20 hours putting effort into gathering/having enchanting the EQ I had on Pilnor with my 80 enchant suit. Crap just takes MR, fades or explodes. That's what happens.

To put things in perspective, I just spent 1-2 hours on an enchanting class enchanting a single piece of EQ from 4 enchants to 7, not counting MR. Normal people do not expect others to put 20 man-hours into their EQ that can be lost in a single gank: And I don't think they should be expected to, either.


Top
 Profile  
Reply with quote  
 Post subject: Re: On Enchanting
PostPosted: Wed Oct 12, 2011 10:13 am 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Krager had about 140 on Benjamin's kit, if not more.


Top
 Profile  
Reply with quote  
 Post subject: Re: On Enchanting
PostPosted: Wed Oct 12, 2011 10:23 am 
Offline
Mortal

Joined: Fri Jan 17, 2003 5:21 pm
Posts: 1174
Location: Dänimarka
Teh_Peso wrote:
Krager had about 140 on Benjamin's kit, if not more.


Yo - Peso, Peso, Peso, I love you, and Imma let you finish, but Eisenvahl had one of the best kits of all time!

And in all seriousness, I really do think you're a nice guy and fun to play with, but your armor and or weapons have a tendency, at least when you tell people about them, to be sicker than pretty much anything ever was before in terms of enchants. I mean, it's always "Yeah, this bandalore has 17 - 8 damage / hit so it's pretty kewl".


Top
 Profile  
Reply with quote  
 Post subject: Re: On Enchanting
PostPosted: Wed Oct 12, 2011 11:01 am 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
That was one time. Achernar messed up.
Bandalore started off with two greater negative to hit, and two greater to dmg.

Two double enchants somehow went into each, and made it a +16 dmg 0 to hit weapon.

Meanie.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 68 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 92 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group