Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Sleep. And law code.
PostPosted: Thu Oct 13, 2011 6:49 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
shadow wrote:
The way tribunals are now gives little to no reason for anyone to play a cabal.
Unless you wanna be a butt kicking gnome mercenary or a deep-elf sorc that rolls the mud.


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 Post subject: Re: Sleep. And law code.
PostPosted: Thu Oct 13, 2011 6:54 am 
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Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Yeah, Ealuriel was pretty impressive. :-?


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 Post subject: Re: Sleep. And law code.
PostPosted: Thu Oct 13, 2011 7:22 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Also true if you want to be a swashbuckler that disarms Algorab.


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 Post subject: Re: Sleep. And law code.
PostPosted: Thu Oct 13, 2011 9:39 am 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Edoras wrote:
Also true if you want to be a swashbuckler that disarms Algorab.


Who's a newb for not having a cursed weapon.


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 Post subject: Re: Sleep. And law code.
PostPosted: Thu Oct 13, 2011 12:17 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Tribunals are nice and are on a par with cabals right now imo. They offer different things.

There is obviously plenty of incentive to play in a cabal, though. Loads of awesome and successive characters have been in cabals recently.


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 Post subject: Re: Sleep. And law code.
PostPosted: Thu Oct 13, 2011 5:42 pm 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Or, better yet.. cabunal!


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