Shattered Kingdoms

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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sat Oct 15, 2011 12:41 pm 
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Joined: Fri Apr 29, 2011 4:48 am
Posts: 341
WickedWitch wrote:
If there were any. And I was stupid enough to not have a pet behind me, sure.

And the point is they can drop /anybody/. Backstab with a follow up circle was already enough to gank a fully kitted merc. Now they do even more damage.

Jesus [REDACTED] Christ, why do you still play this game if it's so [REDACTED] bad? Get the [REDACTED] out! I'm sick and tired of hearing your [REDACTED] always whining about something.


Last edited by j3r3myp1pp3n on Sat Oct 15, 2011 12:42 pm, edited 1 time in total.

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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sat Oct 15, 2011 12:42 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2769
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
That is why I said a hammer rogue with the last updates would be so sick right now.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sat Oct 15, 2011 12:51 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Rodwen. You are a moron.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sat Oct 15, 2011 12:53 pm 
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Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Any rogue, anywhere would be sick, I reckon.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sat Oct 15, 2011 1:55 pm 
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Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Harlequin rogue would still win SK, as always.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sat Oct 15, 2011 7:40 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
WickedWitch wrote:
Backstab with a follow up circle was already enough to gank a fully kitted merc. Now they do even more damage.
I hear that warlocks are deadly against afk opponents too.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sat Oct 15, 2011 8:41 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
I hear that dispel magic is more deadly than charm person.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sun Oct 16, 2011 12:43 am 
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Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
WickedWitch wrote:
I hear that dispel magic is more deadly than charm person.

I hear that mudsex is far more deadly than all of the above!


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sun Oct 16, 2011 5:19 am 
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Joined: Mon Jul 30, 2007 6:28 pm
Posts: 314
Muahahah


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sun Oct 16, 2011 5:34 am 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2769
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Teh_Peso wrote:
WickedWitch wrote:
I hear that dispel magic is more deadly than charm person.

I hear that mudsex is far more deadly than all of the above!


Only when using unsanitized iron daggers.


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