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 Post subject: Re: Mercenaries Guild
PostPosted: Sun Oct 16, 2011 1:47 pm 
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It would be better for the game if it was still somewhat difficult to get tanso, much less even more exotic materials like adamantite and energy.


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 Post subject: Re: Mercenaries Guild
PostPosted: Sun Oct 16, 2011 1:48 pm 
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Dulrik wrote:
It would be better for the game if it was still somewhat difficult to get tanso, much less even more exotic materials like adamantite and energy.


You clearly have no idea what you are talking about.


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 Post subject: Re: Mercenaries Guild
PostPosted: Sun Oct 16, 2011 1:53 pm 
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If the best material that existed in the game was bronze, and everyone used bronze, then everyone's gear would last almost forever (because materials of the same strength don't damage each other in SK) and nobody would need a better material. The fact that there has been SO much proliferation of high grade materials in the game is what has caused them to become essential instead of the slight perk they were intended to be.


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 Post subject: Re: Mercenaries Guild
PostPosted: Sun Oct 16, 2011 1:54 pm 
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Dulrik must be playing a different game. I do think diamond should have 1 less AC value then adamantite. Adamantite should be the best armor. Period. Yet, there is a lot of easily obtainable diamond that is just as good. Though it should be better then tanso.


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 Post subject: Re: Mercenaries Guild
PostPosted: Sun Oct 16, 2011 1:57 pm 
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Dulrik wrote:
If the best material that existed in the game was bronze, and everyone used bronze, then everyone's gear would last almost forever (because materials of the same strength don't damage each other in SK) and nobody would need a better material. The fact that there has been SO much proliferation of high grade materials in the game is what has caused them to become essential instead of the slight perk they were intended to be.


Then you need to look at PvE again. Because a lot of NPCs out there will destroy any weapons that are not energy, diamond or adamantite. Ask anyone who goes on a big trip with a mithril weapon. Even going to the temple of murder, you end up with a (very good) damaged weapon. Even the capture the flag guardains have adamantite hides.


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 Post subject: Re: Mercenaries Guild
PostPosted: Sun Oct 16, 2011 2:11 pm 
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Dulrik wrote:
If the best material that existed in the game was bronze, and everyone used bronze, then everyone's gear would last almost forever (because materials of the same strength don't damage each other in SK) and nobody would need a better material. The fact that there has been SO much proliferation of high grade materials in the game is what has caused them to become essential instead of the slight perk they were intended to be.


There is not as much high grade material items as there used to be, and those items have been moved to high end areas. If everybody though was forced to use steel broadswords, they would eventually not even be able to hurt NPCs in those areas because of the silly level immunities that they have, and would have to pay a fortune in repair costs to harm things that have supernatural hides. In the end I think that would hurt the people who like to go out and explore, and would further the gap between the melee classes of the merc/barb and swashbuckler as steel is still way better than bronze.

In short, high level characters like high level equipment, and going to high level areas. But limiting things like tanso steel even more than it is already because players don't have to pay for damaged equipment just seems silly to me. This also helps out the spellcaster classes in the end since they are forced to use clothing.


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 Post subject: Re: Mercenaries Guild
PostPosted: Sun Oct 16, 2011 2:11 pm 
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Tragonis wrote:
Dulrik wrote:
If the best material that existed in the game was bronze, and everyone used bronze, then everyone's gear would last almost forever (because materials of the same strength don't damage each other in SK) and nobody would need a better material. The fact that there has been SO much proliferation of high grade materials in the game is what has caused them to become essential instead of the slight perk they were intended to be.


Then you need to look at PvE again. Because a lot of NPCs out there will destroy any weapons that are not energy, diamond or adamantite. Ask anyone who goes on a big trip with a mithril weapon. Even going to the temple of murder, you end up with a (very good) damaged weapon. Even the capture the flag guardains have adamantite hides.


That's also a good point, but I think they would not even be damaged by tanso steel weapons.


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 Post subject: Re: Mercenaries Guild
PostPosted: Sun Oct 16, 2011 2:35 pm 
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Dulrik...you really need to take a break from coding or whatever, and actually PLAY the game sometime.

You say some stuff sometimes that makes it pretty clear you do not play.

You can actually PK fully eq'd people with tanso/cold-iron weapons. It's a slight disadvantage, but your weapon isn't going to blow up in one fight.

You however, can NOT go on PvE/exploration trips with low quality weapons. For one, there are a LOT of NPCs in the game that are flat out /immune/ to damage from weapons below a certain level, and the weapons won't make it through the trip.


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 Post subject: Re: Mercenaries Guild
PostPosted: Sun Oct 16, 2011 4:32 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
My comments are often taken out of context for a simple reason. People who are only players are locked into the game as it is now. When you can make any change that you want, you come at things from a different perspective.

Many of my comments either refer to times in the past before which almost any of you played or are forward looking to a time in the future where a series of changes would make the idea viable.

In this case, what I said was that it ought to work in a certain way. A lot of NPCs would make your weapons break? Well of course! That's because they are made of materials in a runaway manner in the same way that equipment has been. They should also not be as prevalent.

I maintain that indestructible materials ought to be much more exclusive than they are now.


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 Post subject: Re: Mercenaries Guild
PostPosted: Sun Oct 16, 2011 4:52 pm 
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Joined: Mon Jul 11, 2005 10:38 am
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Location: Arkansas....mutters/up on a mountain top beating my drum
More weapon choices in merc's guild, of at least tanso quality.
A full suit of armor. Maybe one mp on each piece, like from Zemar's.
More potion/pill choices or at least more of those. Almost everytime my merc signs on they are flat out of everything.
A few quest additions would be nice too.

I'd gladly drop a few obsidian into the building project if it requires that. Heck, I'll start farming for coin right now!


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