This is less to do with the Merc guild and more to do with the indestructible weapons/armor comments. Currently, as it is, with the plethora of NPCs with supernatural hides, etc... it seems like something needs to change in one direction or the other: either make diamond and other indestructible weapons super commonplace so that any level 40+ warrior should have one, or make them (along with supernatural NPCs) very rare. As it currently is, its not hard to get AN indestructible weapon, but it might be hard, or even impossible to get THE type of indestructible weapon you want.
Considering this is, in some respects, a tactics MUD, I think the supply of indestructible weapons should be high - currently, mercs specialize in weapons in large part based on supply, but ignore otherwise viable options simply because there aren't any or enough decent weapons of a certain type for them to choose it - who wants to specialize in a weapon when there's only ONE decent example of it in game?
Quote:
Dulrik: In this case, what I said was that it ought to work in a certain way. A lot of NPCs would make your weapons break? Well of course! That's because they are made of materials in a runaway manner in the same way that equipment has been. They should also not be as prevalent.
I maintain that indestructible materials ought to be much more exclusive than they are now.
So I ask, why? Making indestructible armor, along with indestructible weapons and supernatural/immune NPCs a major rarity would create some kind of balance, sure, if you want people running around in steel and bronze. But then, everytime one of these guys faces a bard or sorceror, or one of the countless NPCs that shoot fire/lightning/acid etc, their armor or weapons are going to melt. So you'd have to tone down the NPCs that use those kinds of things, and probably wimp the melt affect of acid blast and the breaking affect of bards. And then of course, when these bronze/steel sporting warriors actually do make it out someplace exciting on an adventure, its likely they'll meet at least one or two supernatural NPCs that will almost instantly destroy their stuff, while conveniently remaining immune to the attack - thereby ending said adventure. And of course, lets not forget, scarcity will only grant another advantage for the veterans of the game, because they'll know how to get the good armor and have the skills to actually keep it, thereby making it even more difficult for the average new player to compete, either in PvP or PvE.
I suppose the problem I have with this idea of reverting to the good ole days when everything was even more rare than it is now, is that Indestructible armor/weapons are not Elite. Its more a convenience for players than an advantage - a reward, being able to go about without constantly having to worry about visiting the blacksmith. The truly elite weapons and armor are still fairly rare, and should remain so. For most players, they are still hard to get, as they should be. I personally think things should be easier to -find- but hard to actually get, but thats a whole different topic altogether.
Basically, the sum of my argument is that there should be plenty of easy to get indestructible, but NOT elite, weapons (multiples of every type) and armor.