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 Post subject: Constable Orgalioth
PostPosted: Tue Oct 18, 2011 9:32 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
As I recall, this NPC was supposed to be only able to be used during certain times of the day. This does not seem to be working correctly at all, unless his function has changed.


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 Post subject: Re: Constable Orgalioth
PostPosted: Tue Oct 18, 2011 9:57 pm 
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Joined: Thu Dec 22, 2005 7:27 am
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Agreed. When I commanded him, it took me forever to figure him out.


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 Post subject: Re: Constable Orgalioth
PostPosted: Tue Oct 18, 2011 9:58 pm 
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Joined: Thu Jan 22, 2009 4:41 am
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Location: Witness Protection
SK Character: Cyndane - Talys
QQ more.

Edoras is just crying because his "DRAW AWAY THE GUARD NPCs" tactic didn't work.


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 Post subject: Re: Constable Orgalioth
PostPosted: Tue Oct 18, 2011 10:11 pm 
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No, I've led MC multiple times and when I try to even gather a swashbuckler NPC I have always been denied due to the fact that the MC should not have better NPCs than other tribunals due to the cabal skillset/spellset.

It was always a rule, and while I love our immstaff now and think they are doing a wonderful job, they are pushing the bounds of what they should be doing(yes I know this is an older NPC, but it now appears to not be working as it should). It took me MONTHS to get the giant legionnaire/belxechar installed into Menegroth as MC guards.


The MC has weaker guards, due to the fact that they are the only cabal/tribunal in the game that is allowed both cabal abilities, and tribunal abilities.

That, is why he is compaining about this NPC.


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 Post subject: Re: Constable Orgalioth
PostPosted: Tue Oct 18, 2011 10:17 pm 
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Joined: Thu Jan 22, 2009 4:41 am
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SK Character: Cyndane - Talys
Uh, nobody is even close to on par with the current Guardian NPC set up, so I really see no problem here.


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 Post subject: Re: Constable Orgalioth
PostPosted: Tue Oct 18, 2011 10:19 pm 
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You mean black hand set up.

I however do see the problem. For I know these things, and have paid attention and have tried to get them for years.

The MC was never allowed - Scouts, Bards, Swashbucklers, Rogues

The MC was allowed - Barbarians, Priests, Sorx, Merks, hellions


These things shouldn't really ever need to be changed.


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 Post subject: Re: Constable Orgalioth
PostPosted: Tue Oct 18, 2011 10:19 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
My main question is not whether the guard is question is overpowered and should be removed (The answer is yes to that obviously) but rather, I specifically heard, and from an IMM I thought, that there were supposed to be limitations on this his counterpart in Seaside as to -when- they can be used. However, those limitations do not seem to be going into effect correctly. I am merely pointing this out if it was not purposefully changed.


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 Post subject: Re: Constable Orgalioth
PostPosted: Tue Oct 18, 2011 10:23 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
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Location: I'm in a glass case of emotion!
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Come on, syn, before you joined MC we were talking on yim about how stupid it was to give MC a swash NPC. To top it off, he's magic immune. You know the MC has no business having NPCs like that when they already have a sick cabal spellset.


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 Post subject: Re: Constable Orgalioth
PostPosted: Tue Oct 18, 2011 10:29 pm 
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Baldric wrote:
Come on, syn, before you joined MC we were talking on yim about how stupid it was to give MC a swash NPC. To top it off, he's magic immune. You know the MC has no business having NPCs like that when they already have a sick cabal spellset.


It's two separate NPCs. One is magic-immune, the other is a swashie.


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 Post subject: Re: Constable Orgalioth
PostPosted: Tue Oct 18, 2011 10:31 pm 
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Joined: Thu Dec 22, 2005 7:27 am
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Both have no place being there.


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