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Voodoo..again
Poll ended at Mon Oct 31, 2011 4:58 pm
Change voodoo 37%  37%  [ 16 ]
Get rid of voodoo 42%  42%  [ 18 ]
Keep voodoo 21%  21%  [ 9 ]
Total votes : 43
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 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 9:48 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
You're just butthurt because you're a pansy who can't think outside the box, or comprehend how to perform a simple bait and switch operation.


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 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 9:52 am 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Baldric, no reason to get all tough, if I obviously wanted your lewt I would have had it via voodoo and other tactics. I was being a nice player.


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 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 9:53 am 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
What lighties did doesn't even compare to what you did to Trag.

Let's see.. Mibbiwocket warns Gemma not to mess with her or she'll get voodoo'd.
Gemma messed with Mibbiwocket.
Mibbiwocket decides to voodoo Gemma.
But wait... Gemma is hiding in her HQ under her cabal spell!
What can a lone shaman do in that case?
That's right! Voodoo her and have some allies break into the HQ.
Mibbiwocket and her friends come to the HQ, try to kill the outer guardian and mess up so its key doesn't spawn.
Mibbiwocket decides to voodoo Gemma when she senses her presence.
Gemma dies.
Oh no.. Gemma's corpse was empty and her things are in Something.
Surely she has an ally keeping guard of her things, so Mibbiwocket decides to kill Gemma's ally.
Oh wait!
The ally logged off.


If we look at who's being lame here, the answer would clearly be Gemma and her ally. Congratulations, you won SK by logging out.

Super performance.


Last edited by Sakhul on Fri Oct 28, 2011 9:55 am, edited 1 time in total.

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 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 9:54 am 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
It was actually Tragonis that messed up the guardian key thing.


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 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 9:55 am 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Oh yea.. by luring him.. my bad.


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 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 10:01 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yeah that luring thing really is stupid.


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 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 10:01 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Voodoo is worse than final strike.


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 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 10:08 am 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
So was the way you were playing the last few days, but I'm not mad, I even solved (your) problem.


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 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 10:10 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Well it all would have been avoided if you and Trag hadn't made that doll, which is pretty much saying, "Hi, we've entered griefing mode, please go [REDACTED] yourself."


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 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 10:11 am 
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Mortal

Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
To be fair, this isn't any different from all the times Syn made dolls of lighties. There was QQing, but I don't think any of them decided to quit the game over it.


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