Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Thu Nov 21, 2024 10:06 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Spawn Ban
PostPosted: Thu Nov 03, 2011 2:25 pm 
Offline
Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 519
Location: Minot AFB, North Dakota
Quote:
It has come to our attention that a loophole in the way NPCs respawn has been exploited. Please take note of that fact that grouping up NPCs with the purpose of using their forced duplication as means of gaining benefits is considered bug abuse and is therefor strictly prohibited.

Perpetrators will, without any exception, be facing the full consequences of such actions. The punishment for future offenses will be deletion.



I realize that giving more details may be "advertising" how to exploit this bug, but I'd like some clarification. For example, when hunting certain NPCs like the giant spiders around Teron. If I wanted many of them, would it be wrong for me to continuously wonder the areas in which they spawn, to make them spawn?


Top
 Profile  
Reply with quote  
 Post subject: Re: Spawn Ban
PostPosted: Thu Nov 03, 2011 2:29 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
In the past, we've really only seen this abused in the context of Tribunals stacking a bunch of guards in one spot that would never have been there on their own. Just wandering around killing things should be okay.


Top
 Profile  
Reply with quote  
 Post subject: Re: Spawn Ban
PostPosted: Thu Nov 03, 2011 2:31 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Coya wrote:
Quote:
It has come to our attention that a loophole in the way NPCs respawn has been exploited. Please take note of that fact that grouping up NPCs with the purpose of using their forced duplication as means of gaining benefits is considered bug abuse and is therefor strictly prohibited.

Perpetrators will, without any exception, be facing the full consequences of such actions. The punishment for future offenses will be deletion.



I realize that giving more details may be "advertising" how to exploit this bug, but I'd like some clarification. For example, when hunting certain NPCs like the giant spiders around Teron. If I wanted many of them, would it be wrong for me to continuously wonder the areas in which they spawn, to make them spawn?


That doesn't cause you to group up with them. Pretty sure this is directly related to law NPCs.

Problem is, just grouping with the NPCs causes duplication by default, whether or not you intend to duplicate them.

Sounds more like a building problem than a bug exploitation, and I'd hate to see characters deleted for something they can't control. That's hardly just.


Top
 Profile  
Reply with quote  
 Post subject: Re: Spawn Ban
PostPosted: Thu Nov 03, 2011 2:31 pm 
Offline
Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 519
Location: Minot AFB, North Dakota
Thanks for the clarification.


Top
 Profile  
Reply with quote  
 Post subject: Re: Spawn Ban
PostPosted: Thu Nov 03, 2011 2:34 pm 
Offline
Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
While it can happen by accident, purposefully spawning them and then having them group together is clearly bug abuse. Ideally the code would be changed so that this kind of exploitation were impossible to do on purpose or by accident.


Top
 Profile  
Reply with quote  
 Post subject: Re: Spawn Ban
PostPosted: Thu Nov 03, 2011 2:46 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I agree that would be ideal. Until we can fix it though, it's officially a bug and doing it on purpose is bug abuse.


Top
 Profile  
Reply with quote  
 Post subject: Re: Spawn Ban
PostPosted: Thu Nov 03, 2011 3:05 pm 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Dammit, you all realize Coya is going to go spawn like 15 spiders per room now, right?


Top
 Profile  
Reply with quote  
 Post subject: Re: Spawn Ban
PostPosted: Thu Nov 03, 2011 3:24 pm 
Offline
Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
What about spawning tigers...


Top
 Profile  
Reply with quote  
 Post subject: Re: Spawn Ban
PostPosted: Thu Nov 03, 2011 3:28 pm 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I spawned one earlier when I was with Gemma and totally freaked out.


Top
 Profile  
Reply with quote  
 Post subject: Re: Spawn Ban
PostPosted: Thu Nov 03, 2011 7:19 pm 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
We don't need any more beastiality logs from you.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 29 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group