Dulrik wrote:
That's the economics system working as it was envisioned to make money valuable enough and items expensive enough that you have to make hard decisions about your purchases instead of just picking up every item you want from every shop.
Again, a viable system, but with severe flaws that could be relatively easily addressed.
The main issue here is that the characters who are forced to make those "hard decisions" are the ones for whom it hinders actual enjoyment of the game for the players. By the time a character is required to be dropping obsidians' worth of coins at the shops for consumables to be competitive amongst their peers, they have the ability to make obsidians' worth of coins with an hour of concentrated effort (not saying it's an enjoyable process, just a possible one). Most of the characters who are required to be using things like store-bought armor and weapons don't have the ability (i.e., skills, HP, PE, ME, or level) to make the coin necessary to buy what they need just to hit a level where it's not essentially suicide to wander from city to city bargain hunting.
It's equally frustrating dying repeatedly while training, then being forced to sit around and wait for multiple SDs to wear off, all for lack of basic gear to train with.
The code works just fine for the high-level store-bought items that it's intended to regulate (vials, wands, scrolls, staves, etc, whose prices skyrocket and stay that way essentially forever), but where it falls apart and detracts from enjoying the playing experience of the game is when it makes it frustrating to even engage in the tedium of leveling to a point where your character is taken seriously. And, yes Dulrik, we are all aware that you don't believe a character needs to be GM before they engage in RP, and in some cases with some players you are correct, but whether you agree with it or not a vast portion of the playerbase just simply will not take a character seriously until mentor/masterish at the least. It's getting to the gateway of that point that the code right now is hindering.