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 Post subject: Re: Ahem...
PostPosted: Fri Nov 11, 2011 10:29 am 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Is there a cap on how much an item's price can inflate? There really should be.


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 Post subject: Re: Ahem...
PostPosted: Fri Nov 11, 2011 10:35 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Baldric wrote:
Is there a cap on how much an item's price can inflate? There really should be.


There was something of a cap put on things like vials and ammo, as I recall. Things like armor and weapons? No, there isn't.


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 Post subject: Re: Ahem...
PostPosted: Fri Nov 11, 2011 10:45 am 
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Joined: Mon Jul 11, 2005 10:38 am
Posts: 195
Location: Arkansas....mutters/up on a mountain top beating my drum
More armor/weapon/lowbie jewelry shops.


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 Post subject: Re: Ahem...
PostPosted: Fri Nov 11, 2011 12:42 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
ObjectivistActivist wrote:
Baldric wrote:
Is there a cap on how much an item's price can inflate? There really should be.


There was something of a cap put on things like vials and ammo, as I recall. Things like armor and weapons? No, there isn't.

That is incorrect. Everything is capped but the cap is higher for some things than others.


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 Post subject: Re: Ahem...
PostPosted: Fri Nov 11, 2011 12:51 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
ObjectivistActivist wrote:
Baldric wrote:
Is there a cap on how much an item's price can inflate? There really should be.


There was something of a cap put on things like vials and ammo, as I recall. Things like armor and weapons? No, there isn't.

That is incorrect. Everything is capped but the cap is higher for some things than others.


You would know better than I, but if that's the case, then perhaps the caps on things like armor and weapons can be re-examined, because it seems they just keep rising forever.


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 Post subject: Re: Ahem...
PostPosted: Fri Nov 11, 2011 7:50 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
ObjectivistActivist wrote:
The code works just fine for the high-level store-bought items that it's intended to regulate (vials, wands, scrolls, staves, etc, whose prices skyrocket and stay that way essentially forever), but where it falls apart and detracts from enjoying the playing experience of the game is when it makes it frustrating to even engage in the tedium of leveling to a point where your character is taken seriously.

This has been addressed in the past. Items that Amateurs through Initiates should buy never inflate in value at all. Other items up through Journeyman only inflate at half the normal rate. If you are trying to buy higher level items at low levels, then you are trying to buy the wrong items for that stage of play.


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 Post subject: Re: Ahem...
PostPosted: Fri Nov 11, 2011 8:58 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
If it's tedious it's not fun. About sums it up.


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 Post subject: Re: Ahem...
PostPosted: Fri Nov 11, 2011 11:54 pm 
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Joined: Tue Mar 15, 2011 12:08 am
Posts: 227
Location: Denver, CO
SK Character: Ncar
reader wrote:
The Dark Side is more fun.

There's less random rubbish "hi, how are you, I just saw you 30 minutes ago"/drunk/[REDACTED]/boring fountain RP.


I thought you got a forum ban?


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