Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: No magic rooms
PostPosted: Wed Nov 16, 2011 1:13 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Yeah, we need warnings for when tigers spawn too. We had a close call with a tiger back when Tragonis cast final strike. That thing could have torn the entire group apart.


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 Post subject: Re: No magic rooms
PostPosted: Fri Aug 05, 2016 9:46 am 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Coming back to this 5 years later, I still think that there should be an echo in rooms adjacent to MR ones.

On another note, I still think that MR rooms in high end areas prevent certain classes from being useful. In low end areas it turns charms against newb sorcs who are exploring.


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