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Should bash lag the user the same as the victim?
Yes 38%  38%  [ 9 ]
No 63%  63%  [ 15 ]
Total votes : 24
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 Post subject: Re: Bash
PostPosted: Wed Nov 23, 2011 1:18 pm 
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Location: Coorado
SK Character: Iptrilus
Having potential ways to get around it doesn't alleviate the fact that it's practically the only used skill in a warrior's skill set in just about any combat situation. I would really be for the victim's prone time from bashes to be reduced. I remember when I first started that bash was an incredibly frustrating skill to be on the receiving end of, because you have to essentially sit there and watch yourself die without being able to do anything. It really completely kills any real strategy for alleviation when on the receiving end.


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 Post subject: Re: Bash
PostPosted: Wed Nov 23, 2011 1:30 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
If you took the ability to use other skills besides bash, then bash really -would- be the only skill used by warriors: Just always only by the side that would win after the bashes started.

But are you really telling me that you never saw anyone else use fury, disarm, rallying cry, retreat, specialization, fourth attack, dirt kicking, trip (if ever applicable which it isn't), shield block, or quaff/eat? Man, they must be bad warriors.


My point is, bash is one of the few active skills a warrior gets, so it's no wonder that it's the only one you notice. Warriors are either bashing, disarming, dirt kicking, or tripping, and only one of those actually has any chance of securing a kill against anyone who knows how to type "quaff recall" into their prompt: As such, it shouldn't be nerfed for reasons already stated. Taking away the ability to beat better armored warriors without extra people to help you will just encourage more group-ganking single players.


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 Post subject: Re: Bash
PostPosted: Wed Nov 23, 2011 2:21 pm 
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Bash
disa
disa
bash
disa
disa
bash
qua heal
qua heal
bash

Yes bash should give you an advantage but as it stands now it almost never misses, you can enter two to three commands while the other person is bashed. It should be used in battle as an advantage but not as an I win skill.

I do believe I see multiple logs of

Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash
Bash

because that is all they have to type, the fail rate is incredibly low and you just have to get a bash in, this has been brought up SO many times it's nuts, but has never been fixed. While using a pet is a tactic it shouldn't be required for a fight, the skill is broken. Why can't I spam trip like I do bash? I think there is a disconnect in how the command is entered and the lag on it. If warriors couldn't spam bash then there would be more options on both sides. I believe taunt was made the way it was to avoid fleeing, but changed because it worked TOO well. Bash should be an option BUT there should be some balance put into it.


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 Post subject: Re: Bash
PostPosted: Wed Nov 23, 2011 2:30 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
spidermonkey wrote:
Bash
disa
disa
bash
disa
disa
bash
qua heal
qua heal
bash


Actually doing that will end up with them either getting away or bashing you.

Again, making bash lag the basher as much as the bashee will only encourage group-ganking, and also -ensure- that no other skills are going to be used by mercs and barbs, because all they'll be able to do -is- bash: And if they aren't bashing, it's because they don't think they can win, in which case their opponent is just going to bash them.


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 Post subject: Re: Bash
PostPosted: Wed Nov 23, 2011 2:38 pm 
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That's why I said a 1.5 to 2.0 lag on bash since it lags the bashee 3.0. You can still do something but you risk losing your next bash, so you don't have the huge advantage of 3 rounds worth of commands to use.

You also need to remove the ability to just spam the bash command.

Also taking away the auto kill by spam bashing doesn't upset me. It would alos hurt casters who just stand back with the o all bash command.

It's limiting the "I WIN" command into a usable but balanced tactic.


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 Post subject: Re: Bash
PostPosted: Wed Nov 23, 2011 2:46 pm 
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Edoras wrote:
If you took the ability to use other skills besides bash, then bash really -would- be the only skill used by warriors: Just always only by the side that would win after the bashes started.

But are you really telling me that you never saw anyone else use fury, disarm, rallying cry, retreat, specialization, fourth attack, dirt kicking, trip (if ever applicable which it isn't), shield block, or quaff/eat? Man, they must be bad warriors.


My point is, bash is one of the few active skills a warrior gets, so it's no wonder that it's the only one you notice. Warriors are either bashing, disarming, dirt kicking, or tripping, and only one of those actually has any chance of securing a kill against anyone who knows how to type "quaff recall" into their prompt: As such, it shouldn't be nerfed for reasons already stated. Taking away the ability to beat better armored warriors without extra people to help you will just encourage more group-ganking single players.


I am sure that players of melee characters can survive without the ability to spam bash with impunity. I know you have played spellcasters, and with the prone status you have to wait until they get up to order a NPC to bash again, otherwise your character gets caught in order lag.

I am not actually suggesting that the success rate of bash is changed. It is fine as it is, with the differences in stances and all. It would still be possible for you to spam bash, and if you are spamming bash it is unlikely you are going to be able to get any quaffs in anyway, so I am not sure what you are fussing about. I also like how you listed a lot of automatic skills to try to help your argument.

In the end, bash is so non-cerebral. It is reflexive. It is stupid. I see logs all the time of some lone warrior just bashing someone in a group and giving them the necessary 2 rounds to kill him, or someone just spamming bash. Bash does have its uses, but there needs to be a little change to make it so you should decide when better to use it. Although, I am sure people will still be really stupid about it, if it is changed.


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 Post subject: Re: Bash
PostPosted: Wed Nov 23, 2011 2:50 pm 
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There should be some sort of alteration in order to balance it out, I have been complaining about this for over five years now. :drunk:


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 Post subject: Re: Bash
PostPosted: Wed Nov 23, 2011 10:43 pm 
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I think I've heard people talking about size benefits/penalties (ie. tiny creatures get a bonus to dodging?). Not sure about the truth or mechanics behind it, but regarding Dayamins statement, I think that sprites/other high dex small/tiny creatures should have a better bonus to avoiding bashes altogether, while larger/hardier opponents should have a lower chance to avoid a bash, but a higher chance to resist getting knocked down by the bash.
Also, when you bash someone, and they don't get knocked down, there doesn't seem to be any lag, so you can just immediately bash again. I think thats silly. Although maybe thats just a trade off to balance against the PE loss of bashing?
Regardless, I just think it should be much harder to land a bash on a lightning dex sprite than it currently is.


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 Post subject: Re: Bash
PostPosted: Thu Nov 24, 2011 7:01 am 
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SK Character: Rolf
Someone mentioned the idea of having lag if you try to bash a prone target. I think this is a really good idea and would force people to react rather than mindlessly spam bash.


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 Post subject: Re: Bash
PostPosted: Thu Nov 24, 2011 7:28 am 
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Opey wrote:
Someone mentioned the idea of having lag if you try to bash a prone target. I think this is a really good idea and would force people to react rather than mindlessly spam bash.


Not a bad idea


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