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Voodoo..again
Poll ended at Mon Oct 31, 2011 4:58 pm
Change voodoo 37%  37%  [ 16 ]
Get rid of voodoo 42%  42%  [ 18 ]
Keep voodoo 21%  21%  [ 9 ]
Total votes : 43
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 Post subject: Re: Voodoo
PostPosted: Thu Dec 01, 2011 2:08 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
My sorc spam-bought every SA wand in the game.


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 Post subject: Re: Voodoo
PostPosted: Thu Dec 01, 2011 2:48 pm 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Not all sorcs are pantheists.


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 Post subject: Re: Voodoo
PostPosted: Fri Dec 02, 2011 5:37 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Well, anyone who joins a religion is just asking to get screwed by voodoo, especially sorcs and necros.


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 Post subject: Re: Voodoo
PostPosted: Fri Dec 02, 2011 8:20 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
False. Protection and sanc are enough to survive dolless voodoos.


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 Post subject: Re: Voodoo
PostPosted: Fri Dec 02, 2011 8:24 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Only if you are a magically resistant race. Without polymorph, Narlen wouldn't survive against voodoo if cast by a cannon. Especially since most cannons are grey aura anyways.


Last edited by Baldric on Fri Dec 02, 2011 8:28 am, edited 1 time in total.

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 Post subject: Re: Voodoo
PostPosted: Fri Dec 02, 2011 8:25 am 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Narlen's a h00man..


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 Post subject: Re: Voodoo
PostPosted: Fri Dec 02, 2011 8:28 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Um, yeah, that was my point. He would die to voodoo unless he polymorphed into an elf or something.


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 Post subject: Re: Voodoo
PostPosted: Fri Dec 02, 2011 8:28 am 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
I miss my Mibbiwocket, h8 u Baldric


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 Post subject: Re: Voodoo
PostPosted: Sun Sep 23, 2012 1:08 pm 
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Mortal

Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
Yeah this spell is kind of stupid, let's necro and change it to something a bit more useful.


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 Post subject: Re: Voodoo
PostPosted: Mon Sep 24, 2012 8:48 pm 
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Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
I definitely liked the incarnate idea grep posted here http://www.shatteredkingdoms.org/forums/viewtopic.php?f=22&t=20996&p=349636&hilit=incarnate#p349636.

I've also always like the idea of a shaman being able to seperate their spirit from their body. They could visit the Shores of Death while still alive, spy on others as an invisible ghost, and even mess around with others via poltergeist and limited chances to use some of their own spells on the living. Of course they could be exorcised and if someone happened along their body and killed them without their spirit inside of them, I'd imagine they could only come back through resurrection, and they'd still lose some experience, so jarring the process of dying without your spirit would be.
And in the spirit world they could attempt to possess a living body. Every action that would be attempted, even as simple as walking to the next room, would allow for a willpower save attempt and would exhaust some mental energy from the possessing spirit... I had more typed out at one point, but I'll just go back to wishful thinking.


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