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 Post subject: Re: Guards Shouldn't Attack Their Leaders
PostPosted: Fri Dec 09, 2011 4:55 pm 
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Tribunal guards should not attack outlaws when the outlaws are grouped with members of that tribunal.


When you word it like that, it makes it sound as if you're grouping up with outlaws/bandits, when the real problem is that the law-abiding friends you group up with become outlaws when they join your party and defend against an invasion or attack.

From an IC perspective this makes bad sense. For instance, under the current logic, a situation like the following could occur:
Code:
Queen Serena has a banquet ball and invites all the dignitaries and nobility from the nations allied with Taslamar to come. Many allied, friendly and able-bodied warriors are there, as guests or bodyguards.
Masked bandits appear at the ball and attack!
The two leaders of the peacekeepers whisk Queen Serena away to safety, along with the other various VIP's, commanding their lieutenants to cover their retreat and command the defense. The lieutenants rally their mightiest allies in the hall together into two formations and systematically fight back the bandits. The day is saved! But wait... the moment all the bandits are gone, the lowly peacekeepers that aren't directly in these two formations suddenly attack their superiors and allies!
Taken aback by this sudden and mind boggling insubordination, the lieutenants and co. have no choice but to slay all the guards in the room, or die, as they are attacked from all sides. After many more guards are slain, the leaders are contacted and grant pardons to everyone involved, despite the unnecessarily massive loss of guards. 


This would simply never happen. First of all, grunt soldiers wouldn't go against their superiors. Secondly, if we toss that rule out the window, then either the soldiers, having watched these allies save the day moments before would be grateful, or if they were dicks, they would say "Listen, technically you broke a minor infraction by aiding us in this life or death fight, we need to write you up, but the charges will get dropped once we finish the paperwork, no big deal, sorry for the inconvenience." They wouldn't just up and attack them.

What makes sense is to have it so that if a tribunal member forms a group and acts as the group leader, allies in his group (and maybe only in the same room with him) won't be reported for assisting the tribunal member in a fight. If that seems too overpowered, the guards should at least just say "You have five hours to get out of Taslamar before this charge hits the books; get a pardon later." Or some such.

Edit: I'll preemptively concede that if all the guards are diabolic badmen, they might do that, but otherwise no way.


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 Post subject: Re: Guards Shouldn't Attack Their Leaders
PostPosted: Fri Dec 09, 2011 5:56 pm 
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Joined: Thu Apr 14, 2011 10:26 am
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SK Character: Rolf
What you are dating completely makes sense. However, you have to consider we are dealing with a code that doesn't quite work that way. Make an alias to quickly pardon people as needed. That's the best solution for now.


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 Post subject: Re: Guards Shouldn't Attack Their Leaders
PostPosted: Fri Dec 09, 2011 6:38 pm 
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I just figured it would work with similar code to retreat. A merc needs to form the group, in order to be able to retreat. In the same sense, a trib. member would need to form the group, to give law immunity. But I don't know anything about code, whats possible or easy or what. So yea, just a thought and observation.


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 Post subject: Re: Guards Shouldn't Attack Their Leaders
PostPosted: Sat Dec 10, 2011 9:20 am 
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Dulrik, your argument is invalid.


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 Post subject: Re: Guards Shouldn't Attack Their Leaders
PostPosted: Mon Dec 12, 2011 6:01 am 
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Joined: Fri Jul 09, 2004 8:43 am
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SK Character: Pilnor, Surrit, Berr, Rall
It really sucks, IMO, that the Justiciar of the Peacekeepers can't ask the Hammer of Light to help him defend Taslamar's judge because they'll be instantly reported.


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