Dulrik wrote:
Code:
set char dulrik class necromancer
goto baldric
slay baldric
No problem. Necromancer kills Baldric. Consider yourself dead.
Then necromancers are fine. But I am curious as to how you define 'balance' in classes, especially in this case. The argument I'm making is the negatives exceed the benefits, but only due to animates being way too easily to take down from holy word.
That's quite literally my arguement: necros need their animates to be less easily murdered by a spell over 1/2 the mud has. That's it. I don't care if you raise concentration as a trade off or increase mana cost, etc. Just lessen the effect of holy word (both its dispel and damage) against undead OR buff their hps slightly and make dispel not drop animates. I vote the former because then it doesn't sleath nerf the other classes who don't spam holy word. If you're looking to make the simplest change possible, I'd just remove dispelling from affecting animated undead. That's a half-way meeting between and if its too powerful, we can undo it, if its not, we can keep it.
That's all I'm suggesting. I understand that higher con races enjoy buffer undead, but I can tell you in practice, 2 holy words effectively takes 90% of even a human necro's wraiths' HP with max con + a suit of +combat endurance. If they don't have to worry about MR/WP, then can focus on suits of MP which will reduce said damage and make an HP-animate necro very viable.
Alternatively, if you can show how the current set up is very balanced and are willing to do some tests/examples with a few players I'd be happy to participate to determine help give data to refine balance not just talk about it via anecdotal evidence. It's not that I do not believe you are really smart and know your own game, it's just I don't know if there's really been any necromancers since this last change to really let the full effect of it bubble up. But maybe we're all just missing some information because we aren't able to see the big picture. Who knows.
I'm going to grant you this isn't a GIANT issue or anything, akin to magma spray, but there's no sense that we can't spend a half hour going over a class every few months to make sure its within good balance params.
Honestly, though, if it's between this and fixing magma spray -- I'm all for attention on warlocks.
Edit: I know your time is valuable, Dulrik, and while I would like to see new features added, i believe class rebalancing/tweaking/etc happening regularly keeps this mud very alive for both the newbies, seasoned newbies, and veterans alike and has a much bigger 'time-to-impact' ratio than a lot of other quick things.