Shattered Kingdoms

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Raise the Undead cap higher?
Yes. 21%  21%  [ 5 ]
No. 79%  79%  [ 19 ]
Total votes : 24
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 Post subject: Re: the Undead hoards.
PostPosted: Tue Dec 13, 2011 6:07 pm 
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Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Even my nub [REDACTED] played a necro good enough for it to be OPing, cept against gnome merks:(


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 Post subject: Re: the Undead hoards.
PostPosted: Tue Dec 13, 2011 11:14 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Baldric wrote:
I approve of this thread because it includes a log from my character's PoV owning a necromancer, and because it includes a challenge to Dulrik to try to pk my character.

Code:
set char dulrik class necromancer
goto baldric
slay baldric

No problem. Necromancer kills Baldric. Consider yourself dead.

Also, what does that log prove? All undead are vulnerable to divine wrath, so they were taking a lot more damage than the cockroaches. Also, undead toughness is a function of certain attributes of the necromancer. So all the log really shows is that the necromancer in question was not specialized in animating dead.


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 Post subject: Re: the Undead hoards.
PostPosted: Tue Dec 13, 2011 11:47 pm 
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Mortal

Joined: Thu Nov 03, 2011 8:09 am
Posts: 95
Dulrik wrote:
Code:
set char dulrik class necromancer
goto baldric
slay baldric

No problem. Necromancer kills Baldric. Consider yourself dead.


Then necromancers are fine. But I am curious as to how you define 'balance' in classes, especially in this case. The argument I'm making is the negatives exceed the benefits, but only due to animates being way too easily to take down from holy word.

That's quite literally my arguement: necros need their animates to be less easily murdered by a spell over 1/2 the mud has. That's it. I don't care if you raise concentration as a trade off or increase mana cost, etc. Just lessen the effect of holy word (both its dispel and damage) against undead OR buff their hps slightly and make dispel not drop animates. I vote the former because then it doesn't sleath nerf the other classes who don't spam holy word. If you're looking to make the simplest change possible, I'd just remove dispelling from affecting animated undead. That's a half-way meeting between and if its too powerful, we can undo it, if its not, we can keep it.

That's all I'm suggesting. I understand that higher con races enjoy buffer undead, but I can tell you in practice, 2 holy words effectively takes 90% of even a human necro's wraiths' HP with max con + a suit of +combat endurance. If they don't have to worry about MR/WP, then can focus on suits of MP which will reduce said damage and make an HP-animate necro very viable.

Alternatively, if you can show how the current set up is very balanced and are willing to do some tests/examples with a few players I'd be happy to participate to determine help give data to refine balance not just talk about it via anecdotal evidence. It's not that I do not believe you are really smart and know your own game, it's just I don't know if there's really been any necromancers since this last change to really let the full effect of it bubble up. But maybe we're all just missing some information because we aren't able to see the big picture. Who knows.

I'm going to grant you this isn't a GIANT issue or anything, akin to magma spray, but there's no sense that we can't spend a half hour going over a class every few months to make sure its within good balance params.

Honestly, though, if it's between this and fixing magma spray -- I'm all for attention on warlocks.

Edit: I know your time is valuable, Dulrik, and while I would like to see new features added, i believe class rebalancing/tweaking/etc happening regularly keeps this mud very alive for both the newbies, seasoned newbies, and veterans alike and has a much bigger 'time-to-impact' ratio than a lot of other quick things.


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 Post subject: Re: the Undead hoards.
PostPosted: Wed Dec 14, 2011 2:14 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
I have to say no, especially since holy words can fail. Even if they take out your animates, the necromancer can still go ethereal with a device or word of recall away. The utility and power a necromancer can bring to the table should have a simple counter measure. I am also positive only two classes have holy word to counter a necromancer's army, the rest need to rely on devices or tribunal guards. If you want to avoid that, deal with the NPC before the PC. FoD works like a charm on NPCs btw. I am sorry, with the utility and potential necromancers have, I cannot imagine them needing anything extra; especially when you have classes out there like swashbucklers and warlocks, who pale in comparison to most other classes.


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 Post subject: Re: the Undead hoards.
PostPosted: Wed Dec 14, 2011 6:01 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I find it funny that Trag triple-posted about how awesome necros are when Pilnor beat the everloving crap out of Xunux without breaking a sweat, then Xunux deleted not long after.


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 Post subject: Re: the Undead hoards.
PostPosted: Wed Dec 14, 2011 6:27 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
We fought like twice? :P


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 Post subject: Re: the Undead hoards.
PostPosted: Wed Dec 14, 2011 6:52 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Well, I never saw you again afterwards :P.


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 Post subject: Re: the Undead hoards.
PostPosted: Wed Dec 14, 2011 7:02 am 
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Mortal

Joined: Thu Apr 14, 2011 4:51 am
Posts: 442
Great, another e-pencil fight :P


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 Post subject: Re: the Undead hoards.
PostPosted: Wed Dec 14, 2011 7:03 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
:P


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 Post subject: Re: the Undead hoards.
PostPosted: Wed Dec 14, 2011 7:11 am 
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Mortal

Joined: Fri Apr 29, 2011 4:48 am
Posts: 341
Turning into a tongue fight though... :P


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