Shattered Kingdoms

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Should this be added to the game?
Yes 70%  70%  [ 21 ]
No 17%  17%  [ 5 ]
Wert 13%  13%  [ 4 ]
Total votes : 30
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 Post subject: Re: Bail out.
PostPosted: Tue Dec 27, 2011 3:10 pm 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
You could just add bail and make it give you one year of parole, until you can speak to a trib leader and receive a proper parole or pardon.

That way, if people are confident that they could secure a parole/pardon in a year, they could put down some collateral funds that would be returned to their bank account when they were pardoned/paroled, or at the end of their sentence when they are arrested.

Banished people should be unable to receive bail, and the exact cost of bail should be determined by the crimes committed.

While the world of SK does not have trials, Dulrik, it *does* have tribunal leaders who can be spoken to for clemency, but who are not online 24/7. Players may not be invited into courtrooms, but they none the less have the opportunity to be judged. Your argument is therefore invalid- bail could exist and still serve a function similar to its real life function, which is to allow people to buy freedom based on the benefit of the doubt.


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 Post subject: Re: Bail out.
PostPosted: Tue Dec 27, 2011 7:02 pm 
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Joined: Mon Sep 19, 2011 11:12 am
Posts: 449
Perhaps in order to be bailed out you have to be either independent or in a group allied to the kingdom you were arrested in.

This would then allow groups who are aiding tribunals to get out of jail until they can speak with a leader about what happened.


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 Post subject: Re: Bail out.
PostPosted: Tue Dec 27, 2011 7:47 pm 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Bailouts keep from the potential abuse of "deputize" while still giving jailed characters an actually viable means for getting out of jail.

If we're going for "less modern," the system should include deputize/law immunity set by tribunal leaders in a completely arbitrary and indiscernible fashion. I understand how this would be abused, but that is exactly how the law worked "back in the day." It makes no sense at all that allied characters should spend time in jail for defending against known enemies of the kingdom or that a Peacekeeper would haul in someone who is known as a friend of the Captain of the force.

Give us deputize, and/or deathmark (wherein banished enemy deaths would not count as criminal offenses) and we'll forget all about "bailouts" and the "modern" jail system.


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 Post subject: Re: Bail out.
PostPosted: Tue Dec 27, 2011 8:05 pm 
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Joined: Thu Nov 03, 2011 8:09 am
Posts: 95
I'd be a fan of the deathmark system returned in some limited form.

I'd rather a person who dies to guards be instantly killed then tossed in jail for 1838535 IC days.


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 Post subject: Re: Bail out.
PostPosted: Tue Dec 27, 2011 8:44 pm 
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Joined: Thu Oct 27, 2011 10:07 pm
Posts: 33
evena wrote:
It makes no sense at all that allied characters should spend time in jail for defending against known enemies of the kingdom or that a Peacekeeper would haul in someone who is known as a friend of the Captain of the force.


This ^


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 Post subject: Re: Bail out.
PostPosted: Wed Dec 28, 2011 6:32 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Adding in bail as a coded feature is too much. If you want the bail concept, then RP with the leader of the trib who is keeping the person you want bailed out locked up.


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 Post subject: Re: Bail out.
PostPosted: Thu Dec 29, 2011 12:13 pm 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
There is nothing new about being imprisoned. It's nothing recently invented.


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