Shattered Kingdoms

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 Post subject: Re: Formations
PostPosted: Wed Dec 28, 2011 3:58 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
jhorleb wrote:
ObjectivistActivist wrote:
I've recently experienced a problem where people who are not prone, are following, and are not in combat just will not follow my character from one room to another for no apparent reason. This might be related.


I've only seen this in very unique circumstances - I wonder if those circumstances could be used to understand what you've been seeing more broadly. The two places it happens with regular frequency involve a kind of "transfer" mechanism: the entrance to Radi Kenga's chambers and the "green shift" room in the chamber en route to the Temple of Murder.


Neither of those locations are what I'm refering to, but perhaps there's relevance or corelation there. Really no idea why it's happening.


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 Post subject: Re: Formations
PostPosted: Wed Dec 28, 2011 6:35 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Having your pet or charm not follow can be a result of many things that are sometimes hard to narrow down. If he is overburdened (Due to being weakened, losing giant strength or getting poisoned while carrying too much) he won't come, if he's low on PE, if he's flying and the wind is against him, if he's not flying and the wind is blowing -really- hard against him, being the wrong size for an exit/entrance, entering into a "private" room as someone has already mentioned, etc. There are other reasons probably, and the annoying part is that your pet isn't going to up and tell you why he isn't following.


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